Recently I had a look at the Warlord Games website. I was astonished to see a “complete” paint set on sale for £300, and another one (actually out of stock) for £600. My Premier League of high quality artist paints should cost in the region of £100. Money isn’t the reason I have gone down the mix-your-own route, but it is certainly much less expensive. This time I want to explain how I go about painting my miniatures, starting with those from the Horse & Musket era. This is the best place to start, as the process is very straightforward.
I have two Horse & Musket collections, and I’m starting a third. My biggest is 18mm Napoleonics, mainly French and Prussian, but I have a few old Austrians knocking around too; the other current collection is 6mm Great Northern War – Swedes and Russians. Both of these have been built up over many years, as my painting technique has evolved. My newest is 1866 Austrians and Italians. What I describe here should work for pretty much the whole era from 1800 until dull-coloured uniforms came into general use at the end of the 19th Century. It should work pretty well for earlier eras too – though there is more bare metal and that may need adjustments to technique. Also medieval heraldry is usually represented in bright colours, which might require an extension of my normal palette if you are painting heraldry items yourself, rather than buying in banners and decals, etc. I would still try to make them a bit duller than the norm, but that’s taste! And if you want to follow the fashion for painting ancient soldiers in unfeasibly bright colours, that is easy too, but you will need brighter pigments. The camouflage era I will cover in my next post. If you are after the traditional toy soldier look, you might have a need for some brighter pigments, but not outside my “second division”, except maybe some ultramarine blue – though in fact I think the Prussian Blue Hue would do fine. Fantasy figures may also need brighter pigments, depending on the aura you are trying to create.
Firstly, where do I mix my paints. I use a wet palette, a Daler Rowney Stay-Wet one. Wet palettes have come in for a lot of criticism from Ken Reilly in his popular Yarkshire Gamer’s podcast. He thinks that they are a gimmick promoted by the commercial hobby suppliers. I looked at the Warlords one on their website, and it does look a bit more engineered that the Daler Rowney version, though not that much more expensive. I find the wet palette very useful. My projects usually run in a series of two-hour sessions, which may take a couple of weeks elapsed time (alas projects typically take longer, but I don’t need fresh paint for the whole project). Virtually all the paints I use are mixes, and I might want to use the same mix at various points, and the wet palette helps keep these mixes on the go for the duration. Hobby paint mixes may not be needed for that long – and besides they tend to be runnier than heavy body artists acrylics. So perhaps Ken’s hatred of wet palettes is as rational as his hatred of round dice, rather than irrational as his dislike of coffee.
I use artist’s gesso as a primer, and I find acrylic flow enhancer useful to loosen up stiff paint – though often a touch of water is all that is needed. I do not use an airbrush on Horse & Musket era miniatures, though I have experimented with using it for priming – it’s still surprisingly hard to get the paint into all the nooks and crannies. I use oil paints for horses in 18mm – but I’ll come to that later.
My basic process is unremarkable. I prime the figures first, using a mix of gesso with a bit of student grade Raw Umber (which I have in industrial quantities thanks to a mixup by one of my suppliers). This gives a nice neutral dried light mud colour, which doesn’t mess up the paint layers placed on top (like dark primers do) and is relatively kind to coverage gaps. This goes on with a bigger and usually older brush – as the rapid technique I use is harsh on brushes. Like most wargamers, I don’t aim for painting perfection – the priority is to get presentable results quickly and in bulk; mistakes happen and aren’t always corrected. Next I usually mount the figures on their final bases at this point, setting them in a mix of acrylic medium, sand and a white and raw umber paint mix again (using student paints). I mount WW2 figures, mounted usually singly or in dispersed groups, before priming – but for closer packed Horse & Musket units I usually prime first. This is probably much earlier in the process than most people base figures – but there’s no point in painting things you can’t see, and I feel that basing first gives the result more unity (another unprovable assertion, of the sort commonly held by artists and hobbyists alike).
Next there is a base coat covering of the main uniform colour using a bigger brush – aimed mainly at where that colour is required, rather than the whole figure, but without worrying if it strays a bit. I also paint the bases now, in the same Raw Umber and Titanium White mix I have been using on primer and the sand/medium mixture, though perhaps a bit darker. Until this point I work on as big a batch of figures as I can – which might be 50 or even 80 18mm infantry figures. I might paint some other items at this whole batch stage – shakos perhaps, if they can be painted quickly, without too much accuracy required. After this I paint the detail with a finer brush, but in much smaller batches – 8 to 12 figures at 18mm typically. Once this is done I give the figures a wash or glaze, using a dark colour mixed with whatever medium I happen to favour at the time – at the moment with some matt varnish designed for airbrush use. Finally I do the bases by gluing on various mixtures of flock, sand and static grass. That’s more or less it – but do I go about mixing the colours?
Readers of this series so far will understand that my technique now is to use a series of dull and mainly old-fashioned pigments most of the time, and only use fancy bright ones occasionally. This resembles the approach of the old masters, before modern pigments were invented, rather than more modern artists from the Impressionists onwards. Still, modern colour-mixing theory remains very helpful.
I think about this in terms of three colour axes, being complementary pairs: orange-blue, red-green and yellow-purple. The orange-blue one is easily the most useful for Horse & Musket. It covers blues, browns and flesh tones. I do this almost entirely with four pigments (plus Titanium White): Prussian Blue Hue (or Indantherene Blue), Raw Umber, Raw Sienna and Burnt Sienna. Blues, blacks, greys and dark browns are made using the Raw Umber and whichever blue, plus white. For lighter browns, I use Raw Sienna (for more yellowy hues) or Burnt Sienna (for redder ones, including Caucasian flesh). For white I mix a bit of one of my brown mixes in with Titanium White. Sometimes this is all you need apart from the metallics for the shiny bits.
The red-green axis is used much less often, and I have found it a bit trickier to mix. You need this for greens and reds (obviously), and if your base coat is one of these, then I would use this for the blacks and greys as well. For bright red, I usually dull down Cadmium Red Hue with a bit of Viridian green, but go easy on the white – or else it turns a bit pink. Often the red is on small but higher impact features like facings – it can safely be brighter and more saturated; sometimes I use the Cadmium Red straight from the tube. Reds in uniform coats need more dulling down with Viridian, and a bit more white – and perhaps a dash of Yellow Oxide. This can look awful on the palette – but much better on the figure when placed alongside the other uniform colours. True red dyes were very expensive, so that used on all but the finest uniforms was a bit dull – typically made from madder. For greens my usual starting point is Sap Green, though sometimes greens are shown as being slightly bluer, and you might like to mix in a bit of blue (use a Cyan-like shade for preference, but Prussian Blue should work OK). The green can be cooled down with sparing quantiles of Cadmium Red, or rather more Venetian Red, or Burnt Sienna – and add a bit of white. As I have already said, I have had quite a bit of trouble with green – and some of my attempts have ended up a bit on the dark side – but Sap Green is a good place to start. For the blacks and greys Sap green is also probably the best place to start, and then add in Venetian Red or even Cadmium Red. Burnt Sienna might work too, though I haven’t tried this, and theory would suggest that wouldn’t create a true grey.
And then we come to the yellow-purple axis. The pigments here tend to be very hard to work with, and it is pretty frustrating if you try to follow the usual paint-mixing theory. Fortunately it isn’t needed much for uniforms. The difficulties with yellow and purple pigments extended to the dyes available in this era too, so they were used rarely. Having said that, a dark yellow (such as that achieved with Yellow Ochre) was used a bit, and Yellow Oxide is a good starting point for this. The olive green colour used for French artillery actually belongs here, even if your eye thinks it is closer to a true green. Use Yellow Oxide as a base, and mix in some Mars Black – and the usual white. This is, in fact, pretty much how the colour was made at the time (Oxide Yellow being chemically the same as Yellow Ochre). Austrian artillery was painted in yellow ochre – and this isn’t far off Yellow Oxide, though it is a bit too bright straight out of the tube. It needs the usual white, and I would try adding a very small amount black – though I haven’t painted any Napoleonic Austrian artillery since I took up paint mixing properly. (1866 Austrian artillery was varnished natural wood – though sometimes mistaken for the old ochre). For yellow facings, Yellow Oxide and white should be fine. This should work for most yellow uniform coats (sometimes used for musicians – and the Neufchatel battalion, of course) – but you can add in some Cadmium Yellow if you wan to zap it up a bit. For my 6mm Swedes I haven’t need anything more than Yellow Oxide. Purple comes up even more rarely than yellow. I would reach this by mixing Cadmium Red with Prussian Blue.
The wash or glaze applied after painting is an important consideration when it comes to colour. It is one of the quickest ways to lift painting results, and for me now replaces (almost) all efforts to highlight or lowlight using direct paint – but it does affect the overall colour. I have experimented with various things – Winsor & Newton peat brown ink, adding paint to water, and using diluted inks. I currently use Liquitex Airbrush Matt Varnish (which isn’t fully flat) with a bit of acrylic ink in it – something between a glaze and a wash. Remember your colour wheel here. A brown wash will deepen blues nicely, but distort reds and greens – though not necessarily in a bad way. Black darkens things more and can turn yellow into olive. The red-tinted Peat Brown will work well on greens and reds, but could be disastrous on pale figures (white uniforms or grey horses). If the wash turns out to be too heavy handed, I sometimes do some near-dry brushing with a suitable highlight colour on the raised bits.
Incidentally, if you want to mix your own highlights or lowlights, that’s very easy. There are three ways. First is to mix in a bit of white or black – but this is a bit colour distorting. The second is to use the colour wheel – mix a bit of the complement to lowlight (i.e go to the middle of the wheel), or a higher chroma version for highlights (taking it to the rim). The third is to use the colour wheel again to migrate the colour towards yellow for highlights or towards purple for lowlights (i.e. mix reds into blues or blues into reds). So far as I can see artists use all three methods according to situation/taste. Shadows are often represented as dull shades of purple.
And then we come to horses, which after all are one of the defining features of the Horse & Musket era. I paint these in large batches straight after basing – after first working out the numbers of each type – Bay (about half, perhaps more), Chestnut, Black, Grey and other. For 6mm and 10mm figures I use the usual acrylic paint technique, as described above. The bays and chestnuts mostly start with Raw Sienna or Burnt Sienna – though many of the bays in particular need to be darkened down with Raw Umber or Burnt Umber. The ubiquitous white needs to go in too. For blacks and greys I typically start with my dying tube of Payne’s Grey – but this is easily made using Prussian Blue and one of the browns to get a distinctly blue-grey. This needs variable amounts of white, from a lot (greys) to very sparing (blacks). Payne’s Grey is also used for the mains, tails and fetlocks of the bays. If you are quick and brave you can mix in a bit of blue with the brown on the horse while it’s still wet to get this – but acrylic dries fast.
For bigger horses – in my case 18mm, but the same logic works for 28mm – I have been converted to the oil paint technique, as may earlier attempts with just acrylics looked a bit flat. First you base coat the horse over the primer. You want something quite bright for all but the darkest horses. For Bays and Chestnuts I use Raw Sienna and Burnt Sienna with only sparing white mixed in. For darker horses use Payne’s Grey or Burnt Umber (the reddish hue works better here than Raw Umber) and white. The technique involves putting oil paint over this and, waiting until it’s a bit tacky. Advice on how long varies, and probably depends on the paint used – it needs long enough to stain, but mustn’t dry out; I tend to go quite quickly, 10-15 minutes, and try again if the results aren’t right. You then wipe the oil paint off, with a kitchen towel or bit of rag, leaving more paint in the recesses.
What oils to use? It doesn’t need to be great quality – I bought whatever was on cheap offer on my preferred online supplier. In my case this was Sennelier Rive Gauche Fine Oil. The main ones I use for horses are Van Dyke Brown and Payne’s Grey (not at all a satisfactory paint in this Sennelier version as the medium separates out in the tube and floats to the top), together with Zinc White. The two principal colours are old-fashioned mixes of the sort despised by modern artists – but they work in this context. The white needs to be mixed in to un-saturate; the undercoat should give variation between the more golden and redder coat colours. The Payne’s Grey works for black and grey horses, and for the mains, etc of the bays. To provide variation I also have some Raw Umber and Burnt Sienna to mix in. I now get satisfactory results for bays, chestnuts and blacks – but greys, roans, etc. are a work in progress. I have experimented with bright orange and bright red undercoats, but not with satisfactory results – and if you miss a bit they show up like fury. But the undercoat needs to be quite bright – and lighter than the oil overpaint. Painting horses is a whole art in itself, and I’m learning all the time – but a lot of fun too.
Is all the faff and extra expense of using oil paints worth it? Truth be told I don’t think the results are much better than would be achieved using normal paints. I still look at real horses in life and feel I’m not doing them justice, especially some of those the gorgeous chestnuts, to say nothing of greys. It’s been interesting working with a different medium, and I also use oil paints to create weathering effects on vehicles and aircraft.
If there is interest – I have no idea how many real people read this blog – I might do a photo demonstration of my technique, perhaps using some of the free 28mm plastics that I keep getting with the magazines. I didn’t do it this time as it would have added a good week or two to the publication time.
Next time – the camouflage era.