Category Archives: A journey through colour

A journey through colour – Part 2. Colour theory

Source: Smarthistory.org who probably got it from somewhere else

So how do you actually mix your own colours? I have been quite amused by references in wargames publications to a mysterious “colour theory” by professional figure painters, and the occasional references to a colour wheel. They want to keep the whole process deeply obscure – though in the main they use hobby paints themselves. Artists are no better – they all seem to have their own way of looking at things and make it all rather bewildering. The theory itself is in fact quite complicated if you really get into the more modern updates. But you don’t need to. You just need to know a few basic principles, and understand that they don’t always work.

First the bleeding obvious. We are talking about mixing pigments and not light. Mixing light is much simpler and better understood – and works in a totally different way. When you see colour charts you first have to ask whether it is about mixing light or pigment.

The next point is key: colour theory is based on the idea that any colour has three characteristics. First is hue – this is what the colour wheel in the illustration describes; more on that later. Second is chroma; this is how bright or dull the colour is; the wheel shows the hues at maximum chroma – their brightest (and lightest at full saturation, as chroma decreases the colour gets darker until you reach black, which is zero chroma). Colours in the real world are usually duller. Finally there is saturation – this reflects how pale the colour is; the wheel shows the hues at maximum saturation. Again in the real world, outside saccharine TV commercials or fairytale Hollywood epics, most colour is unsaturated, or at least appears so to our eyes.

The traditional theory of colour mixing is simply this: first decide what hue you are aiming at, and achieve it by mixing two primaries. Say you want to get a mid-brown (i.e between terracotta and yellow-brown); the hue you want is secondary orange in the colour wheel above; you get this by mixing a primary red (say Cadmium Red) with a primary yellow (say Cadmium Yellow) or you may have an orange pigment already (like…er… Cadmium Orange). Next you achieve the chroma you are looking forward by dulling it down. You do this by mixing in the “complement” of the hue: the opposite hue on the colour wheel. In the case of orange the complement is primary blue – so you mix in some of this (say Ultramarine) into your orange until you get the right brown. Finally you decide on the saturation – and mix in some white (Titanium White or Zinc White) if you want it unsaturated. Simples.

But there are a number of problems, both practical and theoretical. First a word on the 12 category colour wheel in the picture. This construction seems popular amongst American writers. It’s fine so far as the primary and secondary colours go – but somebody decided to call the intermediate colours between the secondary and primary “tertiary”. I want to kill that person. There should be a “threeness” about the use of the word “tertiary” and there is no threeness about these hues. They remain mixes of two primaries, just in different proportions to the mid-secondaries. They are secondary colours in my book. Tertiary colours should refer to mixes of all three primaries – i.e. the lower chroma colours which should be in the middle of the wheel. But the widespread use of this terminology has poisoned the chance of using “tertiary” in that way in the wider world.

Which is a pity, because there should be much more attention paid to these true tertiaries. They should fit in the middle of the wheel. There should be a series of concentric rings inside the one representing full chroma colours, showing the effect of mixing in increasing proportions of the complement. And in the middle, representing a mix of all three primaries in equal weights, it is black. I have seen colour wheels constructed like this in books, but nothing on the web that I can freely publish here. I also made one myself by actually mixing pigments, but after my house move, I can’t find it. The true tertiaries are important for hobbyists, because, as I have already pointed out, the bulk of the colours we want are lower-chroma.

Before I move on , though, I just need to deal with another aspect of colour theory and the colour wheel. That relates to composition – i.e. what colours “go with” others. This matters to artists – and there are various theories they can use if they want to (triads, warm and cool colours, etc). I have seen at least one hobby writer trying to invoke this use of the wheel. He suggested that each colour on the wheel goes with its complement, giving the pairings of red-green, blue-orange and yellow-purple. He illustrated it with some Gauls painted like American Football teams. Don’t try this when making wardrobe suggestions to your partner. The complement pairings provide maximum contrast in hue – or in other terms they “clash”. That works well in sports strips and jockey’s colours, but not so much elsewhere. Besides you get a pretty decent contrast between each of the primary colours (or the secondaries for that matter) without going the whole hog. Incidentally, if contrast matters, then lower chroma or lower saturation reduces contrast (if applied to both parts of a pairing), so increased contrast of hue becomes more significant. But the big point is that wargamers’ colour choices are dictated by things other than what goes with what – you want to make things look like an original. Perhaps we should pay more attention to colour the composition of our regiments and tables, but that invites a host of practical issues. When it comes to colour choices, intuition is a better guide than theory – it’s best to take inspiration from things you see in pictures, or tables you see in shows. Leave this part of colour theory well alone.

The theory I have just outlined was developed in the 19th century. Modern minds have examined it further, and tried to reconcile it with the better-understood mixing of coloured light. It rapidly started to fall apart. It turns out that different pigments have a tendency to cancel each other out, and the actual results of mixing them are far more complicated, and far more dependent on the individual properties of particular pigments. And then colour printer ink makers had to develop their own system. They found that magenta worked better as a primary colour than red, and cyan (on the green side of blue) worked better than blue. They also found the need to use black. For your interest I have found this modernised version of the colour wheel. The inner ring is the more traditional one..

This is interesting so for as an insight into how you turn pixels of light into printer ink combinations. No so useful for mixing artists’ pigments. The there segments of green are very close. The traditional wheel was developed because it was practical, and it still is. But it is worth remembering that the “primaries” of red and mid-blue aren’t the last word. You can get a scarlet by mixing magenta with yellow, while it is hard to get a decent cyan by mixing yellow with blue.

Another thing is worth pointing out at this stage. Saturation affects our eye’s perception of the hue. If you mix white in with a fully saturated red, it turns pink, as every school child knows – pink is closer to magenta in hue than the original red. Also if you mix white in with deep blue, you get something that looks a bit like cyan. And if you mix white into orange you get close to the colour of Caucasian flesh, which looks pinker in hue. For this reason, artists don’t add in the white at the end. They decide on the saturation level early and mix it in from the start.

A further aside is that while you can achieve a lot in theory by mix three bright primary pigments and white, for hobbyists, who are aiming for dull colours, it is easier to start with duller pigments.

In summary the concepts of hue, chroma and saturation are useful, as is the idea of three primary hues. But the pigments can behave unexpectedly when mixed. It is time to meet the pigments.

Next time: the wargamers’ palette.

A journey through colour. Part 1 – learning the hard way

Blasts from the past. On the right is my last pot from the Humbrol Enamel range I used in the 1970s (though as polyurethane varnish, not strictly enamel). Next to it is the last tube from the artist acrylics I experimented with in the late 70s. This was quite a nice one approximating to “French Dragoon Green” – but I rarely use it these days. The Cadmium Red Hue on the left is almost as old, and I’m still using it.

I have long been meaning to share my journey on the use of paint in the hobby. I am in a small minority that use artists’ paints rather than hobby paints. I have thought of trying to compose something for publication in one of the magazines – but I think it is best to start here, with something a bit less tightly edited. It will take more than one article. In this one I will set the scene by recounting my journey. I don’t expect to make any converts – but if I do, I can save them a lot of trouble. But a lot of what I have learnt will help anybody that uses paint in the hobby.

But first: why? The problem with hobby paints is that they encourage a painting-by-numbers approach. Hobbyists look for the exact shade they need straight out of bottle. Hobby paint providers enthusiastically cater for this market, and in no time hobbyists build up stocks of scores of paints. One manufacturer even provides separate products for highlights and lowlights – encouraging you to buy three bottles instead of one for any bulk application. Contrast this with the artist’s approach: a typical “palette” has no more than ten different “pigments” – from which all the multifarious hues on a painting are composed. Often palettes are even more restricted that that. A hobbyist needs no more than a dozen different kinds of paint for anything they are likely to do using the artists’ approach. A 59ml tube of Liquitex Heavy Body Acrylic (the sort I like best) costs about £7, and lasts forever. Vallejo hobby paints (the brand leader) comes in 17ml bottles costing £3. Even assuming that 17ml is enough to last for ages too (you should need to use less of each paint), you are likely to acquire way more than three dozen. In fact I have over 30 tubes of artists acrylic pigments – but half of them I rarely use. That’s all part of the journey that I wish to share – you don’t need as many pigments as you might think at first.

Then there is something else: mixing your own colours – which is what using artists’ paints is all about – gives you control and understanding. You break out of the prison of hobby conventions and scouring forums and articles for recommendations of what is the right colour for French dragoon coats, for example. You then start looking at the world in a different way, with a much greater understanding of colour. Hobbyists tend to make basic mistakes – typically using over-saturated colours. I might add that mixing your own gives more variation and “life” to your creations – though that is a hard point to prove. Having learnt almost entirely the hard way, it has been a long journey for me. But an enjoyable one – and I wouldn’t dream of going back to hobby paints.

I started the hobby in the 1970s (or even 1960s if you count making Airfix kits), with Airfix models and plastic soldiers. Back then I did what almost everybody else did – I used Humbrol enamel hobby paints. Humbrol brought out a range of “authentic” colours – which allegedly matched the actual colours used – I think they did a special green for those French dragoons – and I became addicted to these. I owned probably approaching one hundred of the little tins. I only recently threw them away, apart from the one tin of gloss varnish in the picture.

My wargaming came to an abrupt halt in 1979. I graduated from university and started training as an accountant. Furthermore, my parents moved out of London (where I was working), leaving me to live in a series of bedsits and one-bed flats. I didn’t have room or the time to pursue the hobby in any serious way. That changed in 1984 when I at last bought my own flat (at the age of 26 and without parental assistance – how times change!). I now had the space to pursue a hobby I had never forgotten. But I decided to do things differently. For a start I was going to use 15mm metal miniatures (starting with Minifigs). I also decided to start using acrylic paints, to complement and the eventually take over from the enamels. I had read a lot about how acrylics were the better than those nasty smelly enamels, and so I decided to make the change.

But what I thought people meant by “acrylics” was the artists paints I saw on sale at W.H Smiths – not the hobby paints that people were doubtless actually referring to. So my whole journey started on a false premise. I actually started experimenting with these in the 1970s, but I became more serious in the 1980s and used them more and more. It was not especially satisfactory because I still had the hobbyist mindset. I was expecting the colour coming out of the tube to be pretty close to the end result. I started to acquire lots of different pigments. But that is not what artists’ paints are for. It took me an incredibly long time to grasp this, but once I did, my outlook was transformed.

How I used to think was something like this: all things have a colour; when painting a model or miniature the idea is to replicate this colour as closely as possible; you then look for a paint that gets as closely as possible to this and tweak as necessary. This is complicated only slightly by such ideas as the “scale effect”, which says that smaller scale models should be paler to replicate the effect of atmosphere on viewing at distance. You simply mixed in a bit of white if you wanted to reflect this. Artists have a completely different approach. They start with the end effect they want to achieve, allowing that this has a strong subjective element (or in the case of abstract art – 100% subjective). It is not a question of accuracy, but whether it looks right. Colour isn’t a property of the object you are depicting – it is how your brain interprets the information from your eye. The colour when viewing that object close up under neutral light (however you define that…) is only one factor. Things look different, for example, when viewed on a cloudy day than they do in bright sunlight. They then construct this colour from a small number of paints – the “pigments” – which they call a “palette”. The pigments represent colours with a chemical simplicity, or simplicity of source. (This isn’t entirely true though – there a re some mixed pigments in use, like Payne’s Grey, and modern manufacturers make “hues” which are mixes to replicate traditional pigments which are not widely produced any more due to toxicity, etc.) This is a world away from hobby paints, which are ready-made mixtures of pigments to achieve a particular colour.

For me the penny didn’t really drop until I bought a book on how to mix paints. It was one of those great moments of revelation. A whole new world opened up. Alas I overdid it. I rushed out to buy yet more pigments, to cover parts of the colour wheel that were missing. Many of these, a purple and a magenta for example, I have barely used. There are important differences between how artists and hobbyists use colour, which affect the hobbyist’s palette. The first is the question of vibrancy. This is a quality artists often seek, and it is why they chase bright pigments, and mix these with care. But, unless they are going for the toy soldier look, wargamers rarely chase vibrancy. They seek a sort of authenticity of presentation that reflects weathering, cheap dyes and camouflage. In ancient and medieval times, bright dyes were expensive and the preserve a small elite. The bulk of the soldiery used cheap and dull dyes, or undyed cloth. These then got even duller as people lived in their clothes in the great outdoors, exposed to rain or sunlight, to say nothing of mud and dust. This was followed by a brief age where most uniforms were designed to be bright – in the 18th and 19th centuries – but even here the problems with dyes and weathering persisted. There may have been a brief moment towards the end of the 19th Century when advances in chemistry allowed cheap, bright dyes. But by this time camouflage was coming in: soldiers and their equipment became deliberately dull. And there’s another factor: we want an outdoorsy look to our gaming tables, and that dulls things down too – a matter of lighting and atmosphere. All this makes the job of a wargames painter much easier than for the typical artists – though, of course, that depends on the art being created. Artists complain that if they get their mixing a bit wrong they end up with something looking like mud; for a warmer variations on mud is often what they seek. Things are also quite easy for hobbyists looking for the toy soldier vibe: the colours are bright, but they are also simple. This highlights another difference between the hobbyist and the typical artist: the quest for exactitude. Artists are not after the false exactitude of accuracy, but they often care deeply about the precise hues of the colours they create, and especially how they bounce off each other in a particular composition. This really isn’t worth hobbyists worrying about. A degree of consistency across a wargames table improves the appearance – but getting the reds, greens and khakis exactly “right” matters little. I once tried devising mixes for the three (or is it four?) types of red in use by the Prussian army for facings. But I really couldn’t tell the difference on an 18mm figure at arm’s length.

Now I was fully converted to an understanding of colour, and at time when my hobby painting activity started to take off with my early retirement. Firstly I applied the new found knowledge to Napoleonics. This was, and is, a good place to start, as the colours are very basic. I found I could paint a French infantryman with just four pigments: Titanium White, Raw Umber, Cadmium Red and Prussian Blue. That included the black shako and the flesh. Not quite true: I still needed the metallics of silver and gold for some of the details. I only needed the red for the facings (though it also helped with the mix for the face) – and having one of the lighter brown Siennas to hand was helpful (in point of act I could have replaced the Raw Umber with one of these Siennas entirely – but some of the mixes would be a bit more difficult).

With my confidence built on Napoleonics, I broke into WW2. When I embarked on the journey, I had always considered this too difficult. But by the time I reached my first WW2 project, some German vehicles in 20mm, I was too far gone. I was not going to be dependent on some paint manufacturer’s interpretation. Dull colours are complex ones – involving all three primary colours in relatively high proportions. Small tweaks to the colour mix have a big impact, and can take it in completely the wrong direction. So it proved. I made several attempts at German Dunkelgelb before getting something I found acceptable. And even that first attempt, on some Panzer IIIs, looks to my current eye as being closer to the German desert colour Braun than Dunkelgelb – which as it happens was just as appropriate fro a Panzer III in 1943. But slowly I have got the hang of it. I have even got as far as painting WW2 aircraft, though my first attempt at RAF desert colours was not entirely successful.

It’s been a long journey, and I’ve learnt a lot. Above all I have achieved an understanding of colour, and a sense of control over the whole process.

Next time: colour theory