Monthly Archives: March 2023

Understanding Ligny, 1815

Ferraris map of the Ligny field in the 1770s

One of my current projects is the battle of Ligny on 16 June 1815, one of the precursors to Waterloo, which was two days later. The usual script is that in this battle Napoleon comprehensively beat the Prussians under Blücher, and with a bit of better luck would have destroyed them, so winning the whole campaign. But, as I said my earlier article, a number of mysteries surround the battle, of which the most important was how the Prussians lost when they had such a strong numerical advantage.

But researching the battle faces some tough challenges. The biggest is the lack of French sources. It is far from clear when particular formations were committed and exactly where. Prussian sources are plentiful – I think they had a system of after-action reports – but they are subject to the usual systemic biases that will under-report poor performance. One particular frustration is that I can’t find any detailed casualty figures below corps level (and not even that for the Prussians), even though some authors make reference to these. Casualty figures are an important source of evidence, as noted by the French 19th Century writer Andant du Picq, as they are less subject to fakery (if you ignore after battle bulletins). If any reader knows where this data can be found, please get in touch.

My initial focus is on what I am calling “small Ligny” – the battle for the village of Ligny itself, and the chain of villages and hamlets from St Armand to Wagnelée to the west, involving the Prussian I and II Korps, and French III and IV Corps (minus Hulot’s division) plus Girard’s division from II Corps, from about 3pm to 7pm, when French Guard formations started to get involved. This will lead on to some wargames with my army-level rules. I am also intrigued by the possibility of some divisional level games.

For my first stage of research, I have used work by Dutch historian Pierre de Wit, which unfortunately does not seem to be available as pdf downloads online any more. This is dense stuff but closer to the primary sources than anything else I have seen in English (or French come to that – I can just about access text in that language). The main information I have sought from this is which units were committed and when, in terms of each hour of the battle, corresponding to game moves. My objective is both to understand the battle and to calibrate my rules.

Ligny village

“Small Ligny” organises itself into two main zones – Ligny itself to the south and St Armand to Wagnelée to the west. Let’s take Ligny first. This is quite a compact village, either side of the Ligne brook. On the south bank to the west is Ligny chateau, which was capable of being defended all-round by a garrison of a battalion in strength. There are a number of other substantial farms and a church with yard which became focal points of the battle. The brook was a significant obstacle, with one stone bridge at the eastern end of the village, and a couple of other less substantial crossing points. To the west of the village was relatively clear terrain, on a hillside, which is where the Prussians located a grand battery. To the east was a sunken road, orchards and so on, on the way to Sombreffe, which was clearly difficult terrain, and which does not seem to have been seriously contested.

The village was initially garrisoned by one small Prussian brigade (but remember that Prussian brigades equal other countries’ divisions) of six (large) battalions, of which two were initially held in reserve. One of these occupied the chateau, and held it until after 6pm, when exhaustion and ammunition loss forced a retreat. Over the course of the battle the Prussians fed in 14 more battalions, meaning that some 16,000 men were committed. The French committed just two divisions, in 18 smaller battalions, amounting to about 9,000 men. The outcome can be called a draw: the Prussians still held the village, or most of it, but were exhausted. When Napoleon committed the Guard and heavy cavalry they did not resist – the occupants pulled back to the next line of defence.

This is a very striking achievement, and goes some way to explaining the Prussian defeat. Just what happened here? This is important not just to understanding the battle, but also how to simulate battles on the tabletop. The direct sources tell us little. We are left to speculate, or hypothesise, using circumstantial evidence.

The first point of interest is that while the Prussians committed many more men, the number of battalions on each side was roughly similar. I have seen arguments among wargamers who suggest that when doing tabletop simulations the number of battalions is more important than the number of men – and that using standard units to represent each battalion, regardless of size, gives a fair representation. This view, which I have aways found suspect, is given support by this episode. But interestingly, this battle was not fought by coherent battalion formations, as battalions broke up into smaller tactical units. Still the battalion statistic does point to another factor – the French ratio of cadres (officers and NCOs) was probably higher, though I don’t have statistics on officer numbers for the Prussians. Battalions vary more in size of rank and file than they do in cadres – which tend to be dictated by the internal structure (number of companies, etc). And its clear that the Prussian officer corps was stretched by the fact that they tended to use more junior ranks to handle similar sized formations to the French in 1815 (while the British tended to field more senior ones). The ratio of cadres in regular formations (it’s a different matter in elite units) might make a significant difference to battlefield performance, and in particular to stamina – how long they could keep going when sustaining casualties.

And stamina is the critical issue here. The Prussians kept on having to feed in fresh troops to keep the battle going, while the French could recycle theirs. My guess is that the French the French used one division at the start (3pm), and withdrew it after about an hour, replacing it with the second. Which was in turn replaced by the rallied first division an hour or so after that. So the French are getting two bites of the cherry for each of their units, to the Prussians’ one. So far as I can tell casualties, in dead and injured, were roughly similar on both sides (about 3,000 for this part of the battle). The tactical situation may also have made it easier for the French to pull back and refresh units (replenishing ammunition in particular). To pull back the Prussians either had to go up the hill behind the village, exposed to French artillery fire, or along the road to Sombreffe, and into III Korps’s zone. They do not appear to have done it until the original brigade (Henckel’s) was withdrawn after 6pm.

There is another factor when considering quality of troops and stamina. Nine of the 20 Prussian battalions were landwehr (7,000-8,000 men), and all them from the Elbe and Westfalia provinces. These had only been incorporated into Prussia in 1814, and these units hadn’t been forged in battle – and nor were they so inured into Prussian military tradition. By contrast the landwehr units in the Prussian III and IV Korps were from the established territories of Kürmark, Silesia and Pomerania, which had been part of the great battles of 1813. It is estimated that the Prussians lost 8-10,000 men as deserters at and after the battle. It is thought that the bulk of these were from these landwehr units – though some did come from the more recently raised regular units, like the 25th Infantry regiment. There were 24 landwehr battalions in the two corps; 9 were engaged in Ligny, and 11 (3 after 7pm) in the west. So a very large chunk of the deserters must have come from the landwehr units in the Ligny battle. And that means that half or more of these troops must have fled. I have not found direct corroboration of this. There is a mention in de Wit of the landwehr troops wobbling a bit early in the battle and having to be rallied. But there were no mass routs. But Henckel’s brigade, with three landwehr battalions out of six, lost half its men in the battle according to one historian; it started with 5,000 men; if we say they took 1,000 dead and injured (being the battle the longest, casualties would have been higher than average), it means that 1,500 of the 2,500 landwehr deserted.

What happened? My guess is that at first the landwehr units would have engaged with reasonable effectiveness, but as the battle wore on the feeling among the men that they had done their part, and the imperative to survive and return to their homes, started to dominate, and they found ways of lying low. Substantial numbers may have been able to drift the rear areas. Once the Prussian army started to pull out in the fading light, these men flooded out along the road from Sombreffe to Namur. What this boils down to a very low stamina level in these units. If we try some sort of quantitative evaluation in wargames terms, we might class the French troops as “veterans”, the Prussian regulars, with their weaker cadres, as “trained” and the newly-raised landwehr as “raw”. If we weight veterans as one third more than trained, and raw one third less, we get a weighting for the French of 12,000, and the Prussians of 13,600. This is clearly much closer, and allows other factors, like stronger French artillery, to be brought into account.

Interestingly, not this analysis shows that the Prussians did not derive a great deal of benefit from being on the defensive, in a garrisoned village. According to French accounts, the first French assaults were beaten off with heavy losses, but they then managed to gain and exploit a foothold. This goes against most wargames rules. I have set up two or three games of the Blücher system based on Ligny, and it was hopeless for the French. Attacking the village was battering their heads against against a brick wall, and they soon ran out of infantry. Another interesting wargames point from this part of the battle is that the French artillery were able to rake the slopes behind the village. This almost certainly this involved a degree of overhead firing – and this was tactically important. Most rules systems allow this, but some (like Blücher) don’t.

St Armand to Wagnelée

This was a bigger and more complicated battle. The contested area was three villages along the line of the Ligne brook. To the south was St. Armand, apparently quite an open village, though with a substantial church and yard. Next to the north, with very little gap, came Longpré, where most of the fighting took place. This included two substantial chateaux – La Haye, heavily contested, and l’Escaille to the east, which the French never reached. Most historians of the battle call this village “St Armand la Haye”, but both current maps and the Ferraris map from before the battle call it Longpré. I think using this name is better for clarity. Next north after a small gap is Wagnelée. There was no serious attack on this village that I can see, but it was an important access point to the battle for the Prussian troops. Between Longpré and Wagnelée, at a crossroads, there was a hamlet of just few houses and an inn, which historians usually call “St Armand le Hameau”, but which is more correctly called Beurre-sans-Croûte. Historians generally refer to the whole area as St Armand, but this can lead to confusion.

St Armand, which wasn’t substantially garrisoned, was the subject of the first French attack, which was initially beaten back by Prussian forces waiting outside, but after the first hour it was occupied by the French and not seriously contested – but possibly after a second French division ws committed. Both sides concentrated their efforts after this in and around Longpré. The Prussians mounted attacks from Wagnelée into the open ground behind Longpré, leading to some open battles including cavalry support. The initial Prussian garrison (in Longpré) was just three battalions, plus some jager companies. But as the fight developed they committed some 29 more in the period I am looking at (and 6 more after that), giving 32 battalions or about 27,000 men. The French committed four divisions, and about 20,000 men in 39 battalions. At the end of this the Prussians had clearly won, and the French forces were close to collapse, forcing Napoleon to commit the Young Guard and most of the Chasseurs of the Old/Middle Guard to this sector. However the Prussians did not achieve what they had clearly hoped for: a breakthrough that would threaten Napoleon’s left flank.

We don’t have quite the same puzzle here Ligny village. The Prussians used fewer landwehr units (just 6 battalions); they also cycled their troops to refresh ammunition. They were in fact on the offensive for most of the time, unlike Ligny. Using the same weighting formula as for the Ligny analysis gives the French 26,700 men to the Prussians 25,300. Given that the Prussians ended up on top, it shows a better relative performance by them. That doesn’t seem to be because of better leadership than at Ligny, though. There are two cases of substantial Prussian attacks mis-firing and being defeated through poor coordination. There seems to have been no leadership at corps level, with brigade leadership undermined by the ad-hoc partial commitment of formations. Instead, the French leadership seems to have not to have been of the same standard as that for Gérard’s IV Corps. The III Corps commander, Vandamme, was very experienced but never made it to Marshal; there are numerous cases of questionable judgement across his long career. And one division, Girard’s, which led the attack on Longpré, was not under his direct command. This formation was over-committed and effectively destroyed, with one regiment fleeing in rout. Meanwhile Habert’s division was (arguably) under-committed, though their participation is not clear (it is known that the Swiss battalion that was in this division was not used) – but Vandamme’s orders may well have been unclear. Also the second division from III Corps (Berthézène’s) sees to have been very early to the fight, in contrast to Ligny. All this suggests a less measured management of resources by Vandamme.

Conclusion

It will be interesting to see how my rules work when I try this scenario out. This exercise will doubtless pose further questions. I have not paid so much attention to the artillery for example – but this is best done once the lie of the land is clearer, and that means modelling this on the tabletop. It is amazing how often historians fail to understand how terrain limited the use of artillery in particular battles (for example how hard it would have been to use artillery to reduce the British strongholds of la Haye-Sainte and Hougoumont at Waterloo). This phase of analysis does point to some places where the rules need a review. For example rallying can’t be done close to the enemy – which create problems for units defending terrain, like the Prussians at Ligny and (perhaps) Girard’s division at Longpré. Also how to feed in fresh units into an undity battle for a built-up area, and the role of strong-points – when to represent and when to abstract away.

A further thought concerns lower-level rules, which use battalions as their principal unit. This battle should be a fertile source of scenarios at this level. But it isn’t because rules tend to deal with built-up areas in far too abstract a fashion, usually giving too much benefit to the occupier. Lasalle 2, my go-to rules, would be hopeless. To get the proper feel of the battle you need to represent the structure of the villages – the streets, farms and churchyards and so on – rather than using undifferentiated terrain areas. It also probably means giving a role for company-sized formations. This is a problem that I might try giving some thought to. One episode, though, the attack by Tippelskirch’s brigade on the French flank, which included cavalry support, has the makings of a good game at this level though. What adds to the attraction is that I have actually made a representation of this formation, with four-base battalions, the core of my Prussian army collection.

Impressionist figure painting – my 6mm GNW army

Six Russian infantry units and regimental artillery. The new Swedish cavalry is in the background

After getting back into the Great Northern War, it was time to bolster my rather limited armies, and run down my lead mountain. My biggest deficiencies were Russian line infantry and Swedish cavalry. So I have painted up six units of Russian infantry, and two units each of Swedish line cavalry and dragoons. I added in some regimental artillery, and a Swedish general. It is some years since I last worked on 6mm figures, so this is quite a break from normal.

The miniatures are from Bacchus, and were all bought back in 2012. I bought a job lot from a friend who had decided to take a different route on his GNW forces. I then developed an absurdly ambitious plan to build up my armies, and bought loads more from Baccus. Then I got distracted when about half had been painted up, and the painted and unpainted figures lived in a plastic box for a decade or so, rarely seeing daylight. I had enough painted up enough for an interesting game, but choices for force composition were very limited. My plan was to paint up two more batches (this is the first), amounting to half or so of the unpainted ones, and then stop – unless a particular need arises.

My original figures were painted in a manner quite similar to my larger 18mm ones. I painted them up before mounting on bases, and put quite a bit of detail on them. Even the barrels on the muskets. But I noticed that this was taking quite a long time, for a scale which was supposed to be quick! This time I wanted to take a different approach – more inspired by Impressionist painting. Impressionist paintings are beautiful from a distance, but make a lot less sense closer up. This is harder than it sounds!

The first step was to mount them on the bases. Apart from the artillery, these are mounted on 20mm squares of MDF, which I had bought along with the original figures, and of which I have more than I will ever need. The regimental artillery is on 15mm squares. I find this system of basing very attractive – though it is what caused my friend to abandon his miniatures, and buy in others mounted on larger bases, with one base to a unit. Baccus produces its infantry figures in 20mm strips of 4 side-by-side. Three of these fit comfortably on a base one behind the other. Historically formations were four deep, with about 150 files (i.e up to 50 per base). So these bases are both too shallow and too deep! Nevertheless this basing recalls contemporary representations in pictures. This would be easy if I could simply plonk the strips on the bases. But there are two problems. Firstly the command strips (supplied at a ratio of one in five in the packs) only have one standard bearer, along with an officer, flanked by two drummers. I like a good proportion of my units (typically the first battalion of a two battalion regiment) to have two flags. That means cutting up the command strip, and then the line strips to make room for the spares. The second problem applies to the Russians only. Russian infantry at this time was armed with a small proportion of pikes (one in eight); I read now (this wasn’t in the literature in 2012) that these were deployed in every other file in the front rank. I decided to represent this, rather than just plonking a strip of pikes in the back row of the centre stand, as I did before. I decided to distribute them PMPM; PMMP; MPMP – so that the pikes would be on the corners. That means cutting up the pike strips, and also the musketeer strips for the front row. Each pair units uses three command strips, three pike strips and 12 musketeer strips. You can just about see how this works on this close-up:

My representation of the Butyrski infantry regiment

The cavalry is more straightforward. These are come in strips of three, fore-and-aft, so they have to be cut up anyway. I mounted the Swedes three to a base, the cavalry staggered to represent the arrowhead formation, the dragoons side-by-side. Actually the Swedish dragoons fought in the same manner as the cavalry; they were equipped to fight dismounted, but I don’t know of them doing this ever in a significant battle (though I know almost nothing of the later war years), unlike their Russian counterparts. Still this mounting serves to distinguish them on the tabletop. Here are the four Swedish units:

The Swedish cavalry, with the dragoon units alternating

I mount the figures in a matrix of acrylic medium mixed with model railway fine track ballast and raw umber acrylic paint. This is the same method as before. The ballast is something I have had for decades: it is finer, lighter (in weight) and more uniform than the sand I use in bigger scales. It gives the surface some texture. After the assembly is fully set, I primed them with gesso mixed with paint. I went for an overall pale grey-green shade (it has to be pale because of the gesso). This is equivalent to the ground in a canvass painting (thinking back to the Impressionists) – the idea is that the colour doesn’t jar if it shows through (modern painters sometimes use a bright ground, thinking that it adds to the effect when it shows through – not appropriate for the wargames table!). Since it was going to be difficult to paint the bases between the strips, I wanted something that would merge with the base colour comfortably – hence the green element. I was overthinking that – in future just mixing in some raw umber (of which I have industrial quantities, thanks to a mistake by my supplier) with the white gesso will be fine. I used an old paintbrush to do the priming, covering both figures and base. I gave some thought to using an airbrush, but actually it can be a little hard to get airbrush paint into nooks and crannies, and getting between the figures and rows wold be tricky. It didn’t take too long with the brush, but it looked awful afterwards, though a lot better after cleaning with brush soap.

Next was the mass painting stage. At his point I treated all ten units and extras as a single batch, though no colour applied to all of them. I started with the horses, using various shades of brown, with some Payne’s Grey, so get a variety of bays, chestnuts and blacks – with a few greys, mainly for the musicians. Also I applied the main coat colour (blue, red or green), and then dark grey for the tricorn hats. For all this, I used my now standard technique of mixing artists acrylic (mainly Liquitex – as their tube design is easily the best, prolonging their life, as well as being excellent quality). No faffing with oil paints as I do with my 18mm horses. All mixes have a bit of white in them. The red was dramatically dulled down (from Cadmium Red Hue) to reflect cheap dyes and campaign weathering; the green (Sap Green as a basis) and blue (Prussian Blue Hue) were dulled down somewhat less. The horse colours (Raw Umber, Burnt Umber, Raw Sienna and Burnt Sienna) didn’t need much mixing beyond a touch of white – though the Siennas are a bit bright and I mixed a bit of the Umbers in.

After this I concentrated on finishing each unit in turn. The Russian units were in pairs of battalions from the same regiment, and each pair was treated as a batch. My worry was that if I did each colour for the whole assembly, I would start to lose the will to live, as the results would take so long to show – as well as the greater likelihood of mistakes. What did I paint? Flesh on the faces and hands; red or yellow facings on the cuffs only; brown for the muskets (where easy to reach) and the hair at the back of the head for the back row; dark grey for the pikes, cavalry boots and the scabbards for the rear ranks only of the infantry; I used a paler brown for the pistol pouches on the front of cavalry saddles . Accuracy was not a priority: blobs here and there where I could reach the spot with a brush. I ignored the legs of the infantry and the neckerchiefs; these aren’t visible enough. Finally some detailing. The hats got trim of white, yellow or gold. This detail really stands out when viewing the figures from above; similarly the karpuses had a contrasting lining colour (white or yellow – against he red main colour); silver for the bayonets, sabres and the pike trips; visible straps on the backs got quick attention too. The drummers and officers got a little more work (including the flags for the cavalry – a base colour, edging and a blob in the middle). And that was it. The final step was to wash the figures with diluted ink (peat brown or black).

Then, of course, there are the bases. I don’t go for the fashion of elaborate works of art; I don’t want the bases to draw attention away from the figures, and ideally I want them to blend with the table. At this scale my normal techniques of using flock, sand and/or static grass wouldn’t work – the strands and grains are too big – I just used paint and the texture arising from the basing material (i.e. the model railway ballast). It took me a long time (i.e. trial and error) before I settled on a shade of green that wasn’t too verdant or too grey – a combination of black, white, Yellow Oxide and just a little Sap Green. I then gave them a heavy highlight of a white and yellow mix. I also used a white and Raw Umber mix on some of them. I was left with the issue of the base sides. The MDF I am using for the bases is very chunky – typically I use much thinner material for bases, so as to blend better with the table. But I like the feel of the chunky bases, and it certainly makes handling easier – you can grasp the bases rather than the figures. But what to paint them? At first I tried a green to match with the table surface – but then I noticed that these edges were often shaded. I thought a bit of countershading might work, so I used a white and Raw Umber mix. Whether or not the countershading works (not really light enough from the pictures above), I did like the overall result.

The infantry represent three Russian regiments – Astrakhanski, Butyrski and Schlisselbergski, with two battalions each. Uniforms were subject to the colonel’s whim at this stage, and there was a lot of variation. Evidence for particular regiments is patchy, and my sources back in 2012 disagree with the most recent ones (a book from Helion), so there’s a lot of guesswork. I gave the Astrakhanski and Schlisselbergski green coats with red facings – the most common scheme, which later became the standard. I gave both of them a carpus for headgear in place of the usual tricorn – because I had a lot miniatures with these hats which needed using up (Bacchus don’t appear to sell them any more for the Russians) – these I coloured red and yellow and red and white (one of my existing regiments has a green and white karpus – allowing a ready distinction between the three units). The Butyrski regiment I gave red coats faced yellow, with tricorns with yellow trim. I haven’t given them their flags yet – I’m waiting for colonel’s flags with eagles, though I have coloured company flags from Baccus. I painted the regimental artillery crew in the uniform of the parent regiment (though with tricorn hats in all cases), but the gun itself in red, as used on the bigger guns.

The Schlisselbergski infantry.

The Swedish cavalry represent the Småland and Nyland Indelt regiments, along with the Gyllensterna and Taube dragoon regiments. These all had the standard Swedish blue uniforms; I decided not to try and represent the yellow breeches or coat turnbacks, with facing colours (yellow, red or blue coat colour) on the cuffs only. On the Swedish infantry it will be worth a dab of yellow on the front for the breeches and turnbacks for the front rank at least.

The Nyland Indelt cavalry

And that was it. Alas my photography at this scale is a bit weak, so I’m not giving much of an impression of the result. They are a bit dark maybe (but they need to fit in with my earlier figures) – perhaps an example of the rule that you should use paler colours for smaller scales. But the results work on the tabletop – the Impressionist approach works, and is certainly quicker than attempting too much detail (and correcting minor mistakes). I did need to repaint the bases on my earlier figures to make the assembly more coherent – but I didn’t like these earlier bases anyway – they were too bright and too dark. I will move straight on to next batch, which will add four Swedish infantry units, along with two more units for the Russian Guard, a Swedish heavy gun, a Russian mortar and more limbers.