Following my last post, I have produced a new edition of my house rules for Napoleonic wars on the Rules Page. The modifications are now quite extensive, so I have produced a set of design notes to go with it.
Last Monday I ran another club game with my Albuera scenario transposed to Franco-Prussian 1815, where we used these rules. We lasted 5 turns and did not have a decisive result, again. I will need to try other scenarios, but this is clearly a problem. The battles are going on for too long. The extra attrition in infantry combat isn’t having the hoped for effect. Too often infantry is held back. I’m not sure what the answer is. Corps break points would be one approach. In this battle one Prussian corps took almost all the strain, while the other lurked in the background, apart from its cavalry. It was nearly wiped out, but still held on for four turns. Perhaps they should have been treated as fragile as well as Raw – though I don’t think that properly applies to the Prussian originals. I don’t want to introduce such a radical change, though. For now I must think more about scenario design.
Otherwise I think the rules worked pretty well. My fellow players complained that artillery was rather ineffective. But, faithful to the original Albuera, there wasn’t that much of it – two or three units a side. I think the extra flexibility of artillery movement worked well. Replacing Out of Ammo and Silenced with Disrupted worked well, as did the elimination of half-effect firing.
I’m not entirely sure about the new cavalry-infantry combat rules, as they weren’t fully stress-tested. But they induced the right sorts of responses in players. I am cautiously optimistic. On the other hand I am very pleased with my skirmisher rules. Within the limits of BBB mechanisms they work well. Players are being forced into realistic choices – which are important but not too important.
One issue that I probably want to fix in due course is the rules on squares. At the moment the squares behave in combat much as normal formations: they still have flanks for infantry attacks, and there is no all round firing. This is not how players instinctively feel how squares should work, so there is too much that is counter-intuitive. I also think movement restrictions could be clearer. But I don’t want them to be used to provide all-round defence against infantry. I think all round firing could be put in (remembering that it is reduced effect) and the Depth formation in square could have safe flanks against infantry attacks.
I have come across an old scenario book for Shako rules. these look about the right size for the smaller games I want to put on – and I think I can adapt them. And there are two specifically for 1815 Prussians (Wavre and Planchenoit). I am also thinking of trying Shako out itself!