And so to the first of my three recent models of German aircraft. The Focke-Wulf Fw-190 A4 is one of the earlier models of this classic fighter aircraft. The 190A is one of my favourite WW2 planes from an aesthetic point of view, up there with the Mosquito and Spitfire Mk VIII/IX.
I wanted to model one of the early variants, which were around in early 1943, in one of the Mediterranean camouflage schemes. These early planes were slightly shorter than the later ones (from the A5 on, and the F series of fighter-bombers), which had the engine pushed slightly forwards to shift the centre of gravity, to ease the carrying of bombs. To meet my aim meant going for one of the pure fighter planes in JG2. Some early fighter-bombers were deployed in Tunisia at this time, but they seem to have used the standard European grey colour scheme. This would have made them look very like the A5 fighter-bomber that I plan to make later on. Given this, the Zvesda kit pretty much chose itself. Most models, like the Airfix one, of the 190A are of the later A8, which belongs to 1944. And I wanted a simpler, cheaper model at this stage in my modelling journey.
The Zvesda kit was an excellent choice. It has an undercarriage-up option, and comes with a pilot. Better than that, the fit of the parts is excellent; it needed very little filler. How unlike the kits of my youth! And also better than the low-cost Hobby Boss models. It sells as a snap fit model, without the need for glue. I did use glue, but it was only actually needed it in one or two places. I have just one significant complaint – the Fw-190’s tail wheel partly retracts in flight – but on the model it is in the fully down position. It was a bit tricky to replicate the retracted version. The decals aren’t great either. The only other point to note is that there are no bomb racks included with this kit to make a fighter-bomber version (which would also require the removal of the outer wing cannon) – though not many of these entered service for the A4. Sometimes kits are supplied with extra parts to make different versions, even ones for which instructions and decals are not supplied – not this one. Based on this kit though, Zvesda are the ideal maker of 1/72 kits for wargames purposes. The shame is that they only have a limited range of models. It looks OK for Russian aircraft (unsurprisingly), but otherwise it’s thin. There is no later, or fighter-bomber, version of the Fw-190 – a bit strange given how big a role this aircraft played on the Russian front. But there are a couple of Bf 109s, and they might be a better source for these than the Airfix or Hobby Boss kits that I have bought.
II Group of JG2 (Staffels 4, 5 and 6) was sent to Tunisia in November 1942 as part of a general rush of German reinforcements to this theatre – the unit had been based on the English Channel (the aircraft in the Imperial War Museum that landed in England in 1942 by accident was from JG2). They stayed until February 1943, and were the only Fw-190 fighters to be deployed in the Mediterranean in the war, as opposed to fighter-bombers. Only 109s took up the fighter role for the rest of the war, in a demonstration of the economic principle of comparative advantage – the Fw-190 was generally thought to be a superior fighter to the 109, but the latter was a much inferior fighter-bomber. What colour scheme? The Luftwaffe Mediterranean schemes were always ad-hoc, and that applies even more to Tunisia; there was no manual. Tunisia itself in winter was quite green for the most part, meaning that many of the aircraft rushed in were not given a new paint job at all, like the Fw-190 fighter-bombers. However there is evidence that at least some of JG2’s were. Unfortunately there are very few photos, and even fewer of them are available on online searches, so I’m relying mainly on secondary interpretations. The kit comes with decals for White 14 from 5 Staffel in Tunisia. This appears to simply have blobs of overpainting on the conventional grey scheme (and with the white on the fuselage Balkenkreuz painted out). This wasn’t very interesting. Two other schemes come up in searches: a group staff plane (with black chevrons) in overall sand upper parts, and Yellow 1 from 6 Staffel, either shown in just sand, or in sand with broad olive green stripes. Yellow 1 (1 denoting staffel leader) was flown by fighter ace Erich Rudorffer. I wanted the sand and green scheme, which would give me practice for the similar British schemes (sand and brown stripes), but I didn’t want a famous ace, but something more generic. I decided to do one from the same staffel but with a different number (seven in the end) – fictional, perhaps, but the sort of generic thing suitable for the tabletop. Details on Yellow 1 vary on the illustrations. Sometimes it is shown with white wing stripes – markings which were apparently used by German planes in Vichy France, but these would not have appeared on planes in Tunisia. Also shown are white underwing tips, yellow under the engine cowling and a yellow rudder (as well as the white fuselage stripe which almost all Axis planes in the theatre had). All of these appear on German fighters in the theatre, but not universally. The yellow markings were also used by JG2 planes in their previous posting on the Channel. My speculation is that the upper parts of the planes were overpainted in sand and olive green, but the underparts were left in the pale blue-grey of the original scheme (rather than azure in the German Mediterranean set). Winter in Tunisia wasn’t particularly sunny (it rained a lot), so there was no good reason to overpaint the underside. Besides a large part of the use of aircraft camouflage schemes in this theatre was to make the planes less conspicuous on the ground, as the airfields were quite basic, and there was little cover. Even the Americans were forced to do this in 1944 when they stopped painting their aircraft at the factories. So, I reasoned, they would have overpainted the yellow rudder but left the yellow under the cowling. I wasn’t sure about the white wingtips, but these aren’t very conspicuous, so I left them out.
Here’s the finished model:
There’s not much to note on the build. It was very straightforward apart from the tail wheel. I used the airbrush to prime, but this time with LifeColor purpose made white primer. This went on more easily than standard paint, but there was still a slight tendency to bubble (even though the parts had been washed). The sand and olive green were mixed for use on this and the other models – the sand on all three models, and the green with the 109. The pale blue grey (“white-blue”) was mixed just for this model. I took the darker light blue I used for the Stuka and mixed some white into it. It should probably have been a bit greyer (on the Stuka too). The sand was Raw Siena with a bit of blue and white – and I am very happy with how that turned out. It’s a bit darker than it is often shown, but close to many representations of this aircraft. The olive green is usually shown as been noticeably darker than the sand (which comes out on may photos) but in this case I thought it would be tonally similar. One the one photo I have of Yellow 1 (showing just the nose) the stripes are nearly invisible. I started with Sap Green, mixed in some Yellow Oxide and white. That works well on this model.
I have already written of my traumas at the painting stage. I painted the whole upper surface in sand, and then over sprayed the green on top, using Science Putty for masking. I used this product as an alternative to the more expensive “Panzer Putty”, and it worked pretty well. However the problem with it is that it moves, so you can’t leave it on the model for long. Blue Tac is probably more appropriate. I had to top up a lot of the airbrushed green with a paintbrush. For the decals I used the Balkankreuz that came with the model for the fuselage and underwing, but they supplied the simplified cross for the overwing, which didn’t seem to be accurate. At this stage, and in this theatre, the Germans seemed to use the standard cross with a thinner white band. This, and ID markings and the swastika were all sourced from my brother’s stock of German markings from the 1970s (or even late 1960s), mainly from Almark. Almark still seem to be going, though Scalemates says they started in 1975, my brother’s main modelling activity in 1/72 was long before this, and I generally only needed the swastikas for my models at this time, so I don’t think I bought these. Zvesda do supply swastikas, but, doubtless for legal reasons, they are cut in pieces and a faff to put on. The old decals took a little while to free themselves from the backing paper, but then were fine to manipulate – actually easier than many of the modern ones. Using decal fluid the flash, a big problem back in the day, disappears – though it didn’t help that we usually applied them to matt enamel painted surfaces. For the ID markings I had to put on the yellow markings first, and then the black outlines over them. I am very pleased with how they turned out.
Overall I am very pleased with the result on the upper surfaces, in spite of the nightmare on the oil paint patination. The LifeColor matt varnish has left a faint sheen (or maybe it’s the oil coming through) which is just what I wanted. While American planes in the Olive drab scheme often appear in a very matt finish, this seems less true of Luftwaffe planes. Doubtless the crews kept the planes clean to extract every ounce of aerodynamic performance. The whole effect is cleaner than the P-47, but consistent with a recently-painted aircraft. The patination nevertheless helps to integrate the whole model, including decals, and give it more of a real-world feel. The underside is much less satisfactory. The main problem is that it is too monotonous. Some of the detail could have done with being brought out. The fit of the undercarriage doors is so good you can hardly see them! The patination effect is also much more visible and makes it look a bit mucky. That’s not unrealistic in itself, remembering that this is the bit that wasn’t overpainted, and the underside would have taken a pounding from dust on take-off and landing, but it still doesn’t look quite right. But after the traumas with the oil, I wanted to draw a line under the project, and had no wish to spend yet more time trying to fix it. The underside is not going to be that visible on the table after all.
So at last I have finished my latest project. These are three German planes from Tunisia at the winter of 1942/43: a Messerschmitt Bf-109G2, a Focke-Wulf Fw-190A4 and a Junkers Ju-87D1 Stuka. I want to describe each of these planes individually in separate posts, but before that there are a few things I want to say about the project as a whole.
The project was quite a late idea in my plans for an aircraft collection based on my 1943 theme. The P-47 was an interesting trial run, but I thought it would be a good idea to do some more practice on cheap models, before launching into some of the more sophisticated (and expensive) kits that I had bought. I was also a bit short of German aircraft (three from the original ten). This wasn’t so inappropriate given that the Germans rapidly lost air superiority in this period, but at the start air superiority was fully contested. Also I had planned to do the three German aircraft in the standard European grey scheme. But in the early period, in Tunisia, they used their desert colours as well, adding some more interest. And they also used Stukas, which I wanted to model, though increasing Allied air strength quickly drove them into a very minor role. So I bought cheap models of the early versions of Bf-109G and Fw-190A in use at this time, the former from Hobby Boss (£6.25), and the latter from Zvesda (£8.50). For the Stuka I went to Hobby 2000, which was substantially the 1990s model from Fukashima; this was a bit pricier (£11.80), but not in the same bracket as modern hobby models.
The project took a lot longer than I expected, and I had some more learning to do. This was mainly due to my daily routine, which only allows 2-3 hours in the afternoons for the hobby, and very often it proved not possible on that day. To improve my work rate I will have to do some morning time too – fortunately my other commitments are easing, so that should be doable (though there’s more to be done in the garden…). But there were other issues. I had the same problem with raised undercarriage with the Bf-109 as I did with the Hobby Boss P-47, and only the Zvesda model came with a pilot. The Stuka proved quite tricky to assemble. There were some fiddly parts, some of which I gave up on, but a bigger issue was that the fit of the parts wasn’t that great, especially when compared to the lovely fit of the Zvesda. Manufacturing standards have clearly improved. But the real problems came with painting and finishing.
I am still learning with the airbrush; it feels like one step back for every two forward. Partly this is because I mix my own colours. I quickly found this easiest with artists’ colours, rather than using hobby paints (a few Lifecolor ones came with the airbrush). But that gives quite a thick paint that needs to be thinned. Getting the consistency and pressure right was quite hard, especially as things seemed to change as the job progressed. It took longer than expected, and a lot of the green on the Fw-190 turned out to be too thin, and I had to top it up with an old fashioned brush. I would not advise people to take up an airbrush for aero-modelling unless they are quite happy to learn new skills. For wargames purpose I’m, sure you can get satisfactory results with a paint brush, provided the paint isn’t too thick, which may mean you use more than one coat.
The real problems came when I tried the oil paint patina technique for weathering the model – referred to as “dot filtering” in the blog I picked it up from, which isn’t very informative. This means putting small dots of oil paint on the model (such as white, brown and blue-grey) and then brushing them into a very thin patina, which I did after the decals in order to integrate these better. It softens contrasts, creates subtle changes of tone, and simulates some of the effects of fading and dirt. I found this not to hard on the P-47, especially as I could correct over enthusiasm with a bit of white spirit. On that model I applied the oils to a surface on old Humbrol enamel satin varnish. This time I thought it would be clever to to apply a coat of matt varnish first – using Winsor & Newton in an aerosol can. Bad idea. I tried with the Fw-190 first, and I found that the spreading of the paint on the matt surface was much harder and it was not possible to spread the paint thinly enough, which left heavy streaking. So I put a bit of white spirit on. That didn’t help because it reacted with the matt varnish to created a horrid claggy mess. By this time the disease had spread to the 109, as I tried a more restrained application of paint, but without success. This was getting desperate. The models were cheap but I’d invested quite a bit of time in them! I then tried oil paint medium (mainly linseed oil) to thin the paint, and this at last started to shift the streaks and help lift some of the clag off. On the 109, on the unrated areas I applied a layer of medium first, and put the dots onto this, with reasonable results. With a bit of work I got to a generally acceptable result on the two fighters, though close examination reveals areas of mess, especially on the 190. The big problem with this approach came later. The medium took days to dry, and finished in high gloss, rather than the rather nice faint sheen I got on the P-47, before putting on the matt varnish. I had been aiming for that light sheen rather than the heavy matt of the P-47. I had to apply matt varnish, but I didn’t want to use the W&N aerosol, partly because it meant re-masking the cockpits, and partly because I wasn’t looking for the extreme matt finish that this product gives. Instead I used Lifecolor varnish applied with a paint brush. Some of the medium clearly hadn’t quite dried, though, and the gloss finish kept bursting through. After this I had very little patience for further weathering, though I did apply pastel powder for some exhaust stains.
With this disaster unfolding on the 190 and 109, I realised I needed to do something different on the Stuka. I put a layer of Lifecolor gloss varnish onto the matt surface, and applied the oil paint to this. This worked much better, but in places I was still a little heavy-handed, so I put on a little oil medium to thin out. This worked, but I had the issue with it taking a long time to dry. I didn’t dare use the white spirit as the Lifecolor product wasn’t polyurethane (or that old Humbrol product), and I thought it might react in the same way as the matt varnish. Judging by how effective white spirit was on shifting dried varnish on a brush I forgot to clean, this was probably a good call. The patina effect on the Stuka was much more restrained, on the top surfaces anyway, than on the other models (including the P-47), as by this time my confidence had been badly dented.
Other points to note? The white fuselage stripes, and the yellow under the nose on the fighters, was painted on directly after the primer and then masked. On the P-47 I painted the yellow stripes over the main paint. Yellow and white are tricky to overpaint (it took several coats on the P-47), and I think this approach was better. I tried three different strategies for the cockpits. I bought a tailor made mask for the Stuka; frustratingly the model actually came with a mask so I didn’t have to do this – and I used the mask that came with the model. On the 190 I cut masking tape for each of the transparent panels leaving the frame exposed. On the 109 I masked the whole cockpit except the edges and painted the frames afterwards. Some modellers swear by masks, but I’m not sure – I don’t think the end result was any better than painting on, though on the Stuka it would have been much too hard to mask the panels by cutting tape. This is only practical on a much simpler canopy, such as that for the 190 (and P-47), where I was pleased with the result. The results on the 109 were fine for my purposes, though the acrylic surface doesn’t take paint that easily and needs a bit of priming (and the white primer needs toning down as it is visible from underneath). The canopy on the Bf 110 is going to be a real challenge, but I think I’ll take the same route as I did with the 109.
Overall I’m very pleased with these models, except on the undersides, which won’t be all that visible in use. I got away with the botching of the patination. A key learning is that, unlike a true aero-modeller, I am aiming for a good effect from a distance, and not to impress with close -up detailing. These models would be a bit of a disaster by the latter standards, especially the fighters, but they work very well for my purposes, as I think the photo shows. They do a good job of evoking Luftwaffe aircraft of that time and place. In particular fussing around with minor bits of detail, like bringing out panel lines, or showing scuffed paint, isn’t worth it. More comments when I review each model individually.
Readers familiar with my blogs may have noticed an omission from previous post on the P-47. I didn’t say anything about the paint colours. And I’m usually a bit obsessive about that. A lot of hobbyists are, but I take it in an unusual direction because I mix my own paints from artists’ pigments, separately for each project. I left the topic out because I had too much to say. It needed another post, which readers less obsessed with colours can skip, and this is it.
The predominant colour on this model is, of course, Olive Drab. The underside colour is Neutral Grey, a mix of black and white, the main question around which is how light it should be. I based my colour on an old artists’ Liquitex Neutral Grey I had lying around; if it hadn’t been there I would have mixed Mars Black and Titanium White. The Liquitex colour is probably 50:50 and turned out to be a bit dark, so I added some white to it. From photos I suspect that the USAAF grey is a bit darker than it is portrayed by most artists, as the tonal contrast between it and Olive Drab isn’t that great. But I went quite pale nevertheless; white with everything is my standard practice for miniatures painting after all. Other colours are yellow for the stripes and red for the nose. My main concern with these was to make them bright but not too bright. For the red I recycled some red from my previous project (French Napoleonic cavalry) that was still wet on the palette, though I found myself tweaking it a bit. Yellow is a bit of problem because pigments tend to be bodiless and thin. I like to use Yellow Ochre or Yellow Oxide (the Liquitex name, but much the same thing), as this is the best behaved, but it is a bit dull, do I used some of my other yellow pigments. First an old yellow (can’t remember the name, but its not on sale any more) that was horrid and thin, and then Cadmium Yellow that was better. A little white was in there of course. But the result was still thin. I painted the stripes (with a brush over masking tape) over the Olive Drab and Neutral Grey, which had been airbrushed on. I started with an undercoat of white, but it still took at least three coats of the yellow mix to get anything satisfactory. Maybe next time (the yellow stripes will probably feature on my A-36 too) I will paint them first and mask before airbrushing the main colours.
But the big interest is the Olive Drab. This was the standard US military colour, developed in WW1 and used on both vehicles and aircraft in WW2. It is a notoriously tricky colour to pin down. The US authorities were very pragmatic on colour standards, and did not care greatly whether the colour precisely matched the standard, and it weathered quite dramatically. The official formulation changed slightly from time to time, and eventually the Army and USAAF went for slightly different definitions. Different companies used different pigment combinations (and doubtless changed these over time), so even the weathering varied a great deal. The colour could vary a great deal across the same aircraft, depending on when that particular part was painted. Probably no two vehicles or planes were the same colour (apparently like modern Israeli tanks), because in wartime this just didn’t matter. This causes hobbyists – wargamers, modellers, collectors or re-enactors – a lot of angst. Modellers like their premixed paints, and often ask which one to use, to which the answer has to be a shrug; “several” is to them the wrong answer. Collectors either paint with something like the as-new shade (doubtless in a modern paint that is much more colour-fast than the old ones) or make up a lighter shade to simulate what they think it might have looked like in the field, but which tends to look too fresh and new.
Meanwhile we have not so much evidence for what planes and vehicles actually looked like. Colour photography wasn’t prevalent, and not especially accurate on colour either; colourised photos, increasingly popular, are just an interpretation. And as with all dull colours in the middle of the colour wheel, small differences to colour sensitivity and lighting can make a big difference to how it looks to the human eye. This website (gmodelart.com) has a number of interesting pictures of aircraft, though (leading with one of a crashed P-47 in very similar scheme to my model), which shows how much variation there might be, even on the same plane.
So what colour is it? “Pig crap” is an early description of the dark, freshly painted version. Olive is just on the green side of yellow on the colour wheel, but the “drab” takes it a long way towards the middle, meaning that it is quite brown. To date I have tried simulating it with a mix of three pigments: Yellow Oxide (i.e. Yellow Ochre), Black and White. I have assumed the standard way of making it was combining yellow ochre with black, as these were two cheap pigments – just as the French did in the Napoleonic wars to make the olive green they used for artillery woodwork. Here is a picture of the sorts of result yI get:
On the left you have just black and yellow; this is as close as I could get in tone to the colour swatch I have, which show the colour as new. In fact the swatches were slightly greener – but more yellow would have made it a bit too light I though. Fresh Olive Drab is a very dark colour, something that caused me consternation when I applied authentic Humbrols too my models back in the day. Next has a bit of white and a bit more yellow (I was assuming that the black would fade faster than the yellow); it turns into something a bit greener. On the right I have mixed the yellow with Neutral Grey to give something lighter and browner. My model is painted in something between the right hand and centre pictures. If nothing else this exercise shows how challenging photography is in representing colour; they all look darker than they “really” are.
As another exercise in demonstrating the perils of photography: the following show the effects of different backgrounds. The red in particular makes the model look browner, while the green makes it look greener. I don’t really understand that!. The lighting conditions were slightly different for this photo than the other three though.
Comparing these photos with the ones on gmodelart.com and my model is in the right zone, but looks a bit dark; it seems closest to the new Liberator bombers. But all the photos were taken in bright sunlight while I took my pictures on an overcast day, with a little artificial light to boost it a bit (and a lot more artificial light for the one against green cloth).
A further thought is that my idea that Olive Drab was often made using yellow ochre and black is probably off the mark. These may have been the appropriate pigments in the pre-industrial age, or even in Europe, where green pigments were in short supply, but 1940s America is another matter. The original formulation of the colour included raw umber, a dark brown. Chrome yellow was a standard primer, used in the interior of aircraft – this is brighter and greener than ochre. The greener hue of the colour swatches suggests it wasn’t ochre-black. It might be worth trying a different formulation, to produce something with a slightly greener hue. On the other hand the black-ochre combination produces a nice, opaque paint that is very easy to apply. A brief attempt to produce something using Raw Umber and Viridian was not nearly as good.
So where next? The issue will return when I do my batch of three US planes. The main issue is not the precise hue, but that fact that the colour is not standard. There should be a bit of variation between the planes and on the same aircraft. It is less of an issue for vehicles, since in 1943 most US vehicles used by the British were repainted. But if I move out into later war or US forces (and I’m thinking of just that in 1/300), the issue will return. This is a problem that will run and run.
My lockdown madness has drawn my into 1/72 model aircraft. This is nominally part of my 1943 wargames project – but mainly a rekindling of my love of warplanes, especially from WW2. Somehow, and only my fellow hobbyists will understand how this has happened, I have acquired no less than 14 kits to make. My plan was to build them in batches of three, or even four, starting with the three US planes (an A-36 Apache, a P-38 Lightning and a B-26 Marauder) because their simpler colour scheme would be a good place to start. I then realised that aircraft modelling involved so many new techniques that it was best to start out n a single low-cost model that I didn’t mind mucking up. So I bought the Hobby Boss P-47 Thunderbolt. I have just finished it (more or less).
This aircraft does not belong in the scope of my 1943 project. The first P-47s were deployed in 1943, but these were of the ridgeback variety. There was only limited availability of cheap kits though – the three makes that seemed to be in scope were Airfix, Zvesda and Hobby Boss. I was looking for a US aircraft. The only available Airfix model was an early P-40, well before my period. Hobby Boss did the P-47, but only the bubble-top variety was available at short notice (they have done a razorback as well). I have a soft spot for the Jug, since a made a model an old Airfix one (a ridgeback as it happens, with moulded raised rivets – yuck) as a boy, which I didn’t even paint. The bubble-tops weren’t operational until well into 1944 – but they are handsome aircraft.
Hobby Boss models are simple and cheap, with only a small number of parts. But there was a big snag. They follow the modern convention of making planes with undercarriage down and no pilot. This is how all upmarket aircraft kits are presented these days – but you would have thought cheaper models would appeal to youngsters and wargamers, who would like to make them up as in flight. The box artwork shows the plane in flight – and it even appears to be a photo of the model. Airfix and Zvesda both give this option. The Hobby Boss had the tail wheel door moulded open. And the P-47 main undercarriage doors were in three parts, with the upper two moving to overlapping position when downed; these are moulded as a single piece in the kit, which had to be separated. All this involved some pretty tricky conversion work to model as retracted. The main doors did not fit into the holes exactly and had to be filed down. And fitting them flush was more than tricky, until (on the last door to be fitted) I discovered the use of plasticine. The tail doors I gave up entirely on. I just filled in the hole and filed it flush, and tried to score some doors in. The results of all this were very far from satisfactory, especially the tail door. I won’t have another set of tail doors to model until the Spitfire VIII, though, which I plan to do last, and which has properly moulded separate doors in the model. But modelling the doors as closed for the main undercarriage is going to be tricky for the one further Hobby Boss model (a Bf-109), and the seven “up-market” models I have now acquired. At least these usually have upper and lower wings in separate parts (Hobby Boss has the wings in a sing piece), making the doors much easier to fit flush.
Apart from this major problem, the Hobby Boss model fitted the brief perfectly. The interior detail of the cockpit is poor; the bombs are crude and inaccurate; not fitting the central fuel tank leaves an unsightly hole in the bottom centre of the fuselage; the panel lines are very shallow; the engine detail is derisory. But none of this really matters for the sort of model I was trying to make. You can’t really see into the cockpit; the bombs aren’t particularly visible; the fuel tank hole is where the flight stand attachment will go; overdoing the panel lines would be a worse error; and you have to look closely to see into the engine. What I got was a simple and robust model, much like my PSC tanks and APCs.
There was a problem with the decals though. By the time the bubble-top came into operation, US aircraft were no longer being painted at the factory, and almost all of them flew in bare metal. Both decal schemes were for such bare-metal aircraft. This is not a problem for the star and stripe insignia, but it is for the lettering, which is black on bare-metal aircraft, and yellow or white on painted ones. In the Mediterranean, however, aircraft were often left out in the open when on the ground, so many aircraft were painted by the service crews to make them less visible, using traditional olive drab and neutral grey. I found an example of such an aircraft in the Eduard “Jugs over Italy” kit (in 1/48), with the schemes and made models readily visible on the Internet. My scheme is based on this but with made-up serial number (the smaller yellow figures on the tail) and battle number (large white ones on the fuselage). I had an audacious plan to solve this, I actually had the unused decals from my old Airfix P-47 kit, getting on for 50 years old, which included a scheme for for a painted plane. Unfortunately these were damaged, and broke up when I tried to use them. My next solution was to try and cut out a 1 and 7 from the white decal printing sheet for the battle numbers. But these proved much too delicate. Apparently for decal paper to work this need to have a hefty layer of varnish on them. For the battle numbers my next plan was to overpaint some of the black numbers that came with the kit, of which the simplest was a “41” (actually converted from “4P”). This was hard going, and it was impossible to get either properly straight edges or an even paint coverage. To my surprise it worked. The imperfections are much less noticeable on the weather-beaten look I was going for. It looked as if the ground crew didn’t have the stencils or spray gun when they had to apply the numbers; I expect such things happened. For the serials wanted to print some numbers on transparent decal paper; I was bit concerned because my last attempt at this turned out to be rather transparent; standard printer ink doesn’t have a great deal of body. In fact my inkjet printer heads were completely messed up and unable to print much colour at all. but I found some old British Railway locomotive decals from a model one of my brothers must have bought, which would have been even older than my P-47. They were the right size and colour, but in Gill Sans script rather than USAAF stencils. Actually from a distance these aren’t too dissimilar, except for the zero, which is a big round “O” in Gill Sans. This featured in the numbers, but I cut the zeros out, and assembled the numbers from three pairs each. Apart from taking quite a while to loosen up from the backing paper, these decals worked fine. They evidently aged much better than my old P-47 ones. Finally on the engine cowl I simply used nose art from the Hobby boss decals, one for the plane “rabbit” and the other presumably for the unit. This was all part of the P-47 look.
There were two really scary things about this project for me. The first was use of the airbrush for the first time, and the second was weathering. The first issue was primer. I had bought some artists’ gesso to use for primer, but I found this didn’t bond well to plastic (though works fine on metal). Instead I used standard white acrylic paint that came with the airbrush. Initially this didn’t bond all that well either (even though I had washed the kit first), but with a bit of help from a paintbrush I got started. That first session with the airbrush was a bit nightmarish. I kept on getting it wrong, with the paint pooling up, which I then had to thin out with a paintbrush. After the white I tried putting on a layer of neutral grey (over the whole model, though only needed for the underside), but I ended the session with the model looking a real mess. Next session, after watching a couple of videos on airbrushing models, it went much better. And each time since my confidence has improved. A number of factors have to be balanced (air pressure, thickness of paint, openness of nozzle and distance from subject), and this clearly takes a while to come together. The big surprise to me is just how thin the paint is when it goes on properly. This is quite unlike an aerosol can. The flip side to this is that the spray is pretty controllable, and paint doesn’t go everywhere, like the aerosol. This thinness is what gives airbrushed paint such a lovely finish, of course. But it does mean the layers shine through each other. Using a white undercoat made a big difference. In one place (the lower rudder) I used a brush to correct an error: it came out much darker. Underpainting in dark colours to bring out individual panels is quite the fashion for serious aircraft modellers. I did try this with black for the undercarriage doors, but not very successfully (the underpainting needed to graded). One aspect of the thinness I hadn’t counted on is that the paint is very easy to damage. I quite often chipped paint off right down the plastic. This may suggest that a proper primer is advisable, and I have bought some from the airbrush company for future projects. But it also explains why modellers seem to be so keen on layers of varnish.
After the basic paint job I applied the decals. As with my vehicle models I applied to a layer of polyurethane gloss varnish (from a very old Humbrol pot), put on with a brush. I forgot to do this on the tail, though, but the decals (and these were the very old ones) went on fine with the help of decal fluid, with no flash showing. The smoothness of the airbrush finish probably means that this step is superfluous – except that it is an excuse to put on a layer of protective varnish. The decal application didn’t go that well, as I managed to spill almost a whole bottle of decal fluid. As a result of being a bit stressed by this, some of the decals were damaged and there was a little (and unforgivable) creasing. After this I wondered whether I could go straight on to the weathering without sealing the decals in varnish, as the finish looked quite good. But by then I was starting to understand that layers of varnish were a good thing. At that point though the only airbushable varnish I has was matt – and that was a bad idea at this stage. Decals are allergic to modern matt varnish; back in the day matt varnish was really satin, and I used it to set the decals (with the glue washed off the back) as a way of eliminating flash – a job the decal fluid now seems to do. I had some old Humbrol satin varnish, and I used this with a paint brush. This produced a very good finish on the top, but it has a slight orange colour to it, which discoloured the underside where it was a bit thicker. It also filled in some of the engraved lines, making them impossible to bring out in a wash. Unlike proper aeromodellers, I’m not that fussed about bringing out the panels – but I do like to show up the moving parts, like the control surfaces and the flaps on the engine cowling (which are completely lost on this model now). I now have airbrushable colourless gloss varnish. My idea is to use this before and after decals, with a wash to bring out the engraving before either or both coats.
Weathering is a multi-stage process for serious modellers (more than a dozen steps on one blog). I was looking for something much simpler. My plan was to use two main techniques: the “dot filter” method, applying oil paint, and pastel dust. I also did a little “chipping”, as well as a largely unsuccessful wash. The dot filter requires quite a bit of courage. You put small dots of oil paint of different colours on the surface, and then keep brushing into a very thin layer with subtle variations that bring out the direction of the brush strokes (generally fore-and aft to simulate the effect of air flow). Oil paint dries slowly, so you have time to brush it down very thin (and you can also clean it off with white spirit and tissue). The paint I used was white, Payne’s Grey, Raw Sienna and a little bit of Van Dyck Brown (being very sparing with the browns on the underside). I had bought these colours to paint horses, so the choice was a bit constrained (Yellow Ochre and Raw Umber would be good choices ordinarily). I did it after decals, rather than before (as advised by the blog I was following), because I wanted to integrate the decals into the overall finish. When I first pulled the brush over the spots, it looked like a disaster (it helps to see a video of this first to prepare you for the shock), but eventually the paint spread so thin that the effect was very pleasing. The red band on the nose was the only real problem; it did not respond well to the white, and so I had to use a bit of white spirit to thin it. The overall effect is to patinate the model and soften the paintwork and decals (the white is especially effective). There should be elements of unevenness too, to reflect where the different coloured spots went. It all helps to bring life to the model.
The use of artists’ pastels was an idea I got from another blog, as a substitute for weathering powders that are popular with modellers. I actually have a decent stock of pastels, which I had bought for use on terrain (not particularly successfully so far). You scrape off some powder with a craft knife and apply with a paint brush. At first I tried it directly after the oil patina had been applied. The oil immediately dissolved the powder, turning it into a liquid smear. This is potentially quite useful, but not the effect I was looking for, so I waited for a day for the oil paint to dry. I can’t say that I have mastered this technique. I tried to use it to provide a bit of contrast on the control surfaces, where the engraving couldn’t be brought out with a wash. In particular the ailerons merged with the flaps (though at least both were delineated from the wing). This wasn’t very successful; in fact it would have been better to try this while the oil was still wet, as the dry powder doesn’t do sharp edges. I was more successful in applying dark smudges to suggest exhaust stains by the engine cowling, and areas of dirt on the wing to suggest mud from ground crew boots, etc.
I also used a little silver paint to suggest places where the paintwork had been chipped back to the metal. Some modellers go to town on this, but I’m not sure how realistic this is. Japanese aircraft were notorious for paintwork being in terrible condition, but not other nations. The artist in the Osprey publication on B-26s in the Med delights in showing these planes with paintwork being in a very poor way, though I don’t think this is clear from the photos. But these bombers were exposed to airburst shells from heavy AA in the way fighter planes weren’t. The popular way for modellers to do this is using silver artist’s pencil, but I was reluctant to splash out. You can see my efforts the wing route in the picture. there are one or two spots elsewhere. I don’t think I have this quite right yet, but I’m not sure what is wrong.
The final step was a layer of matt varnish. I have lots of this in aerosol cans (a long story…), and I wasn’t bothered about it being quite heavy-handed, so I used this rather than airbrush. I wasn’t sure about this step. After the satin varnish, and the oil patina, with contrasting matt pastel I thought the model looked pretty decent as was. Aero modellers insist that a high matt look is authentic for this era, and in the Med, with all its dust and outdoors exposure, this makes more sense than elsewhere. But high matt isn’t great for aerodynamics, so I thought planes were quite often polished to a satin type finish – and this is how I used to present my models, using the satin “matt” varnish. Still this model is a learning experience, so I thought I had better try it. I think it does work, and it does recall contemporary photos of combat planes in this era, especially the US olive drab planes.The propellor was left off the for this phase, though, and I gave it a coat of satin varnish.
This model isn’t quite finished. First is the canopy. I attached it before the airbrushing, as I wanted to cover the joins for the static part in modelling putty. I used masking tape to cover the transparent bits, leaving the frame exposed to the airbrush. The masking tape came off after the matt varnish. The result on the canopy from was OK-ish after a bit of touching up, but the tape left marks on the canopy. Unfortunately the polish I had specially acquired to clean the canopy up has gone walkabout, so I’m waiting for it to re-emerge. Second the plane needs a stand. This has been a been a bit of a problem. Commercial stands are for much smaller models. For larger ones it is popular to make your own, either using an acetate stick or an extendable metal aerial. In the end I bought one made for an extendable aerial from Debris of War – but with a 3in base it is meant for smaller models (15mm scale single-engined aircraft max). I hope to be able to modify it to work for larger models, up to my planned B-26. A magnet is attached o the model to attach it to the stand. It would be a good idea to integrate this with the model building process, rather than it being an afterthought, as it would be useful to have somewhere to leave the model while paint is drying, etc. The stand is in the post.
Overall the model comes up to an acceptable wargames standard, and meets my needs. The underside is a bit of a mess, partly because of the botching of the undercarriage doors, and partly because the varnish was a bit thick and discoloured it. The weathering is a bit heavy-handed too, but that’s less of a issue – it doesn’t look implausible. Actually I’m very pleased with how this model has turned out. There may be a bit of a fine line between a model looking botched (I had lots of those in my youth), and one that looks realistically weathered, but on the topside at least, the model is on the right side of the line.
I have greatly enjoyed my return to aero modelling, even if it is a bit of a distraction from other hobby projects. It has given me a fresh understanding about how close hobby projects are to art, and how much they can be informed by art (I leave to one side whether the hobby actually is art). I am no artist, but I do take a close interest in art. What I have learnt from art is how to understand and deal with the series of subjective choices that any form of representation presents. You need to develop a clear idea of what it is you are trying to do. Serious aero-modellers want to present you with model you feel you can jump into and fly away in. The model needs to be coherent, but they like to overwhelm the viewer with tiny details to give you that feeling that you can are in the presence of a real plane. 1/72 o is a bit small for this (I can see the attraction of 1/48; I did make a couple of 1/32 models in my time, and they’re too big). I think they overdo things sometimes though, especially an obsession with panels. My aim is much more impressionistic. I want to convey an impression of a plane in action with a job to do; viewing is typically meant to be at a greater distance – and I do want to convey the idea of a purposeful and menacing machine. This allows me to adopt a much simpler approach and still produce something with its own impact. The weathering step is particularly interesting here; apart from serving to give the model a used appearance, reminiscent of wartime photographs, it helps unify the model, for example by integrating the decals and ID stripes. It may also help to show up moving parts, conveying that this is a working machine – though no so much on my model.
It was certainly right to get started on a single model. Some key learnings are as follows:
The airbrush produces a beautiful finish, and is ideal for this type of model, allowing the fine detail of the mouldings to come out. This is quite different from painting much hunkier metal miniatures. But the paint finish is quite delicate, and it can be a bit too smooth, requiring the weathering phase to bring the model to life.
The workflow is very different from painting miniatures with an ordinary, or even the vehicle models that I have done to date. There aremore gaps between steps to wait for things to dry out – leading to a larger number of shorter sessions. For miniatures I could conceivably finish a project in a single, long, session (though maybe without primer). It makes sense to do the models in batches for this reason, though I suspect more than three at a time would give me real problems until I’m more experienced.
I need to mount the models on stands pretty much from the assembly stage.
No more brush-delivered old Humbrol varnish except for small highlights.
A wash to bring out moving parts is a good idea, but needs to be done quite early, depending on how deep the scoring is on the model. Underpainting may also be a good way bringing out moving parts.
I can use my artists paints in the airbrush, but it is helpful to have the same paint mix available throughout the model production for the main colours. The Stay-Wet palette helps here, but it may be an idea to mix pots of more liquid paint at the start so that there is a reserve. The colour-by-numbers approach of hobbyists who buy ready-mixed paints makes more sense for airbrush projects than it does on miniatures. But I’m sticking to my guns – I find mixology way more fun.
My next project on aircraft modelling will be three German planes from early 1943, in desert colours. These feature two simple models – an Me Bf-109G from Hobby Boss and an FW-190A from Zvesda, and an old model, a Stuka from Fujima. But before that it’s back to Napoleonic miniatures.
This game has been out for a few years now, and I’ve had my eye on it. It’s by Sam Mustafa, one of the world’s top wargames designers, for whom I have had a huge respect since the days of Grande Armée. Here he goes into a whole new era: WW2, and he has produced a game at operational level, to use the US military terminology (which I would otherwise call grand tactical). Each player has one or more divisions, and the playing area represents 72 square kilometres (or more…). Such games are commonplace as board games, but not on the tabletop, where games tend to have the flavour one-to-one representations, even when (for example Rapid Fire!) each piece actually represents a platoon or more. Now that I want to bring in such elements as artillery and air power to the tabletop, this is the sort of game I’m looking for. So at long last I splashed out on a copy.
I was rather underwhelmed at first. It’s quite a small book, like the Napoleonic Blucher from the same stable. The typesetting and visual appearance is similar to Blucher too, and overworked to my taste. The scantily clad 1940s girls adorning the chapter numbers may be very evocative of servicemen’s pin-ups, but it is just annoying to me, I’m afraid. The photos are a bit underwhelming too, and there aren’t many of them (though I don’t mind that so much). More seriously, as I got into the rules there seemed to be a lot missing: antitank guns, infantry guns (except when they aren’t), heavy mortars, recce units, AA units. Air power is dealt with in a very abstract way. Worse, the game structure seems very “gamey”, with each player having a “Command Post” sheet that reminds me of something similar in Saga, the very gamey Dark Ages game. The worry here is that you spend too much time playing the rules, rather than making decisions that resemble those of the historical counterparts. Sam badly overdid this in my view with his 18th century Maurice game, where players were playing hands of cards as well as troops on the table in a way that bore no resemblance to how actual generals went about their work.
But it quickly got better, though I still can’t reconcile myself to the visuals. Producing a game at this level is a tough gig if you are used to traditional style rules. You have to leave a lot out or else the whole thing gets overwhelming. This is the sort of thing that Sam is so good at. The game went through a lot of testing during which a lot of extraneous stuff was thrown out. I suppose if I want 120mm mortars, Bofors guns or Grille SP guns on the table then I need to go for a system like Rapid Fire. Likewise for model aircraft, though these could be brought in at a pinch as markers or tokens for “Events” or “Tactics”. The Command Post is much simpler than the Saga equivalent, and it is just a more sophisticated Command Point system. That may be too gamey in the end, but it’s not like playing a hand of cards.
So, what about the game? The first thing to say is that it is played on a grid of 1km squares. Practically these can’t be more than 6in (15cm) across, or else the table gets too big. That brings some challenges that I will come to. If you don’t like squares it is easy enough to adapt to hexes. The advantage of squares is twofold. Most important, they are very easy to mark out on the table using very discrete dots for the corners or the centres (the recommended method). Second is cosmetic; modern maps are marked up in a square grid, and maps played a critical part in the conduct of war at this level. Hexes make it look more like a board game. The use of squares to regulate movement, combat and artillery ranges feels like an excellent compromise for this sort of game. But it does mean that a lot geographical features get lost, like those support units: villages, roads, streams and so on.
Beyond that it really is quite hard to explain, especially since I haven’t tried playing it yet. It has an IgoUgo turn system. The player has a very limited budget of “Ops” (Command Points to you and me – I’m afraid I dislike Sam’s game terminology almost as much as his graphic design), which can be spent on movement, “Events” or “Tactics”. Doing well in combat looks expensive in points, while moving around is not so much. The combat resolution system is quite basic, but looks pretty appropriate. The whole thing is so unlike conventional games, though, it will take a little learning. As ever, Sam has thought of that, with basic rules and advanced rules, and a simple introductory scenario.
So what are my concerns? The first concerns my toys. For WW2 they are mainly 20mm, which is undoubtedly on the big side. It should be possible to get three Shermans into a 6in square (three is the stacking limit), but it would be a squeeze. There aren’t many photos of games in progress, but these mainly seem to be 6mm models on a 4in grid, with occasional 15mm or 2mm models. Undoubtedly the smaller models look better, though often I find their bases to be distracting. But 20mm models on a 6in grid will be not unlike 15mm ones on a 4in grid. Of course the missing toys grate, especially the anti-tank guns, which played such an important part in tactics of the time. The advanced rules allow what they call “tank hunters”, lightly armoured SP AT guns like the German Marder or Russian Su-76. That looked a bit of a cop-out to me – a bit of warmgamer’s bias to anything with tracks. These really are just mobile AT guns with almost no attack value. This clearly grated on early gamers too – as the downloadable optional rules contain an extra rule on massed AT guns. This is meant to represent such tactics as German Pakfronts, used by German, Soviet and British armies from mid-war on. There is also a “Tactic” to represent the presence of 88s and British 17pdrs (“Pheasants” – though I think that term only applied to the early improvised weapons on 25pdr carriages, of which I actually have a rather crude model). If you wanted to, it would be quite easy to put on heavy mortars or infantry guns, as after all the rules make occasional provision for 75mm howitzers. The issue is how concentrated these units were in practice – as an artillery unit needs to be quite beefy to get onto the table. Indeed it is quite hard for me to reconcile the presence of German 75mm guns in the early and late periods, and US pack howitzers for paras, but not American Chemical Mortar units, which played quite a significant role at Salerno, for example. Of course this game is doubtless plagued by dozens of issues like this, and you have to draw the line somewhere.
After the toys issue, I thought there was something else missing. There is no recognition of the significance of vantage points and commanding heights. That shows the influence of the Tunisian and Italian campaigns on my thinking, for my Project 1943. Commanding heights were critical objectives, and their possession influenced the direction of battles in these theatres. It was also a big deal on the Western Front in WW1, even around Ypres were on first impression the ground is pretty flat. On reflection I am feeling this is not such a big problem, as I don’t think it was such an issue in the relatively fluid battles fought across relatively flat terrain for much of the war. There are ways it can be dealt with too in the exceptional places, perhaps with the use of the Recce tactic, or other parts of the Command Post; exploiting a vantage point should surely require CPs. But that brings on another issue: the game has a fairly easy to understand open architecture when designing units, but the design of the Command Posts is less transparent. Each country (with the US and Britain treated as integrated allies) has a standard CP for each of the early, mid and late war periods. This looks as if it should work well enough for most of the time, but there will always be a case for tinkering with it, and the design aspects of this are not transparent.
Still, I feel I must give this a try. This means I must give some thought as to table design. I am not inspired by the photos of games In action. Firstly, with my 20mm models I think I need to go for an abstract look, bringing to mind maps rather than real terrain. That would men no physical terrain pieces on the table. There just isn’t room, and they look wrong. A tree is not a forest. A lone building is not a street. The terrain markings need to be flat, so that the models can go on top as glorified counters. Features can be named, including ones that have no game significance (like villages and major roads), but would have been important geographical markers. It might be a bit ambitious to give every square a name (72 squares!), but there should be enough to help navigation. I think that would do a lot to give the game atmosphere . I do have some 6mm models too, though only a US army that is ready for the table top. I was thinking of using these to try out Battlefront rules, based on the late war (perhaps the Lorraine battles in September 1944). Some thought needs to be given about these as well. It is more practical for these to have more representational terrain though the temptation is to have smaller (4in) squares, which make this harder. This is worth thinking about. I have a feeling that a weak visual appearance on the tabletop is one of the reasons these rules haven’t caught on as much as they might have done.
A final issue for me is to think about ways to make the use air power less abstract. I totally understand why Sam never attempted this – it entails a whole new layer of the game. It is purely something I need to get off my chest. Air power did have an important part to play at this level, though it was often away from the main battle front. I would like players to have air assets which they then choose to deploy to influence the battle as best they can, through front line support, air superiority, interdiction or medium level bombing. I think space could be made for this in a game like this. But a while down the track on that one!
But overall Sam Mustafa is to be congratulated in taking on a very challenging project, and coming up with solutions I would never have thought of, and giving insights into the sorts of compromises that have to be made. I am looking forward to trying these rules out. One day.
2020 has been massively frustrating from a hobby point of view. Lockdown stopped gaming, and meanwhile a long drawn out house move meant I couldn’t even catch up on my miniatures or try a bit of solo gaming. And a new house, complete with garden, means lots of jobs need be done. Disappearing off to the wonderful new hobby room (a big win in the long term) would attract some pretty stern looks from the person that cooks over 95% of my meals. On top of that I have had a rather sadder duty – to spend time caring for my father in the last months of his life (he died on Monday, RIP, aged 96). I should point out that I shared this caring with two brothers, both of whom did more than I did, and one a lot more. But another higher priority to hobby time.
But in between jobs I had plenty of time to surf the internet, here and there. Alas this had the result it so often does with people who share my hobby. I’ve started another project. I have been researching WW2 aircraft, and models that are available in 1/72 scale. This, of course, is meant to go alongside my 1943 wargames project, focusing on the Tunisia and Italian campaigns, and the British experience in particular. Unfortunately there has been no compelling need for model aircraft in my 1943 games so far. My games have been at skirmish level, where air involvement was pretty incidental. But as I move up to higher gaming levels then aircraft might start coming into it. Still the main reason I am embarking on this is that I love WW2 warplanes, and I love to make models. It is part nostalgia, and part developing some new techniques for my old hobby. Funnily enough I threw out my last model aircraft saved from my youth in the house move this year (an unfinished Ju-88C night fighter, an FW-190A-8 and a Gloster Meteor). I had earlier thrown out my library of aircraft books, convinced that that chapter in my life had closed – a decision I now regret. The internet is a useful resource, but has its limits.
While the need for the models for wargaming is very limited, I still want to build them so that they can be used on the tabletop – so in flight and with a means of attaching them to a stand. Where appropriate they will be in fighter-bomber mode, with bombs attached. I have started buying. My first two models were a Spitfire Mk VIII, and a Kitty Hawk 1E (I will come to why). I got a bit of a shock when these models arrived (the Spitfire from Eduard, the Kitty Hawk from Special Hobby). These are modellers’ models, not war-game models. I knew that, but simply expected a lot of detail that would be unnecessary. But I found that, unlike the 1970s, models are nowadays displayed as on the ground with crew absent. Retracting the undercarriage could be a bit tricky sometimes, and I will have to source crew. Ouch! It wasn’t like that in the old days of Airfix and Revell. Also a bit puzzling – I think aircraft are made to be observed in flight, with all those sleek lines. But modern modellers get exercised about the seatbelt straps in an empty cockpit!
The first stage in any project, and one of the most fun bits, is compiling the list of things you are going to collect/build. It was logical to start with the British, as my 1943 project is a bit of tribute to my national forebears. The workhorse plane in 1943 was the Spitfire VC. It was outclassed as an air superiority fighter by the FW-190, but it was the best the Allies had until the later Spitfires started to appear. Airfix are about to release a model of this aircraft in its tropical version, and this is the logical model to get (as far as I can see you can build these in flight and a pilot is provided – Airfix is still tied to the old-school values). I also wanted one of the later Spitfires, which started to appear in numbers in 1943, and which were a match, or more, for the more modern Luftwaffe fighters. The most important of these was the Mark IX, which was a re-engined Mark V. But in the Mediterranean theatre there were also significant numbers of Mark VIIIs. This was actually a more advanced design (for example with a retracting tail wheel), and was the base for later marks after the IX, but it could not be produced in the numbers needed to counter the FW-190 quickly enough, hence the Mark IX project. I wanted one of these. Eduard make a well-reviewed model of this, so I thought I had better snap it up while still in stock. I went for the slightly more expensive Profipack version, rather than the cheaper Weekend, because the Weekend model had fewer versions, and not the early Mediterranean version I was looking for. This was a mistake. The extra parts in the Profipack are ones I am unlikely to use (the fiddly bits for proper modellers), and the Weekend version has all the parts needed for all versions, and one or two more on top (for the Mark IX I think). Meanwhile the decals included in the Profipack for the 1943 Med. plane are for a senior officer’s personal plane – not a proper front-line aircraft. I will have to source these separately anyway (though the roundels should be OK to use, and I have quite few bits left over from my old modelling days).
Next up I decided I needed a Kitty Hawk. This plane somehow characterises the Desert Air Force more than any other. It was the best of the US aircraft available at the time, a better fighter than the Hurricane, robust and an excellent fighter-bomber. Various versions were in use right up to the end of the war. The best looking version looked to be the Special Hobby Mark IA (or P-40E), so I plumped for this to save on postage while ordering the Spit. Quite often I have found models were out of stock, so I was tending to buy when I could. I have subsequently learned not to panic, as it isn’t too hard to get models even for some time after production has ceased (eBay being a good source). I then learned that the IA was being phased out in 1943 for versions with more powerful engines (the Mk II and Mk III) – these had a slightly longer body for air stability, so are visually distinct. Special Hobby do a model of that too. So I have been too quick on the draw again. It’s too extreme to buy another model, as in fact they are still pretty similar.
The next plane to think about was the Martin Baltimore. This was a light bomber used extensively by the RAF in this theatre, but not much by anybody else anywhere else. The wargames value of this one is questionable. By 1943 they were being used for targets well behind the lines. Still it seemed right to include it in my collection of distinctive aircraft. (I draw the line at the heavier Wellington bomber, also much used, but mainly at night). Also it is quite hard to source a model, which, of course, only adds to the attraction. There was an old Frog model (the brand was renowned for being a bit dodgy back in the day). There are more modern models from Azur and Special Hobby (possibly the same one for all I know…), both (like the Frog model) hard to get. On eBay I found somebody stocking an Azur Mark V (in Free French colours) and so I ordered that. It has just arrived and it looks fine, with parts for the turret used in earlier marks. I will have to source the decals for a British plane used in 1943.
There is one more plane I am thinking about for my British collection, and that is the Hurricane IID, the tank-buster version with cannon under the wings. Only one squadron was equipped with these, and only for the Tunisia operations. But I have always had a soft spot for the Hurricane, and the IID was used in a tactically interesting way, sweeping through in advance of the ground forces. A kit doesn’t look too hard to get. My plan is to build all the British planes in a single batch to save time (and similarly for the other nationalities).
What of the Germans? The workhorse fighter-bomber was the FW-190, so I need at least one of these. The most widely available model is of the A8/F8, but these were not deployed in numbers until 1944. I have my eye on an Eduard model of the A5, which was current in 1943. This was slightly longer than the early As, to improve its bomb-carrying ability. I think there are models for this very early version about, and it is possible I will get one of these as well. Next comes the Bf-109. By 1943 it is the Gustav that is in service, with the G6 (with its upgraded armament and ammunition blisters on the forward fuselage) coming into service. There is an Airfix model of the G6, which has pretty bad reviews – but the Airfix production values seem to be close to what I want, and the niggles that modern modellers have are unlikely to concern me much. Once again an earlier version is worth considering to have in addition (an early G or perhaps an F).
In Tunisia the Stuka was still in operation; they were around in Italy later, but the Germans did not dare use them in range of allied fighters. At the time the Ju-87D was the main version operation, though there were some Bs still around. The D is much harder to find models for than the B (though the similar G with underwing tank busting guns is more popular, though used only on the Russian front). The main issue is whether to try and find the later D-5 with longer wings and uprated wing armament. I also gave thought to the Ju-88 bomber, one of my favourites, and the main German medium bomber in this theatre. But these were mainly used at sea, and did not seem to have played any role up close on land – as well as being a big model to make. I have not yet committed to any of these purchases of German aircraft, having learned the lesson not to panic.
Finally on the German side I want a Bf-110. I’m not actually sure this type played much of a role in the Tunisian and Italian land battles. But a number were captured on the ground at Montecorvino airfield (along with some FW-190s) in the battle for Salerno, and I’ve always wanted to build a model of one of the 110. It is the fighter-bomber G2 that I am after. This isn’t a very popular model, but Eduard did one, and in the Profipack version they have one of the Montecorvino planes, with a distinctive hornet emblem on its nose. But the model is out of production. I found one on eBay in France, but hesitated to click. When I eventually decided to take the plunge, I couldn’t find it, so I assumed the last one had gone. So I bought a Weekend version from a German stockist, the last Edouard 1/72 kit I could find, but without the Montecorvino decals. I did manage to find a decal set with the hornet emblem on (for a different unit in the same wing that was based in Sicily and transferred to France during 1943), so I bought that, which made the overall cost higher than the Profipack. The French Profipack promptly turned up again in another search. Jumping too quickly again. On reflection I might have been able to convert a kit of the much more widely available G4 night fighter.
On colours, in Italy the German fighters all seem to be in the standard European scheme of three shades of grey, with a white fuselage stripe for the theatre and often splashes of yellow. A lot of these planes were transferred rapidly from other theatres without time for a tropical paint-job – which would have been less relevant in Italy anyway (and a lot of the air action was over the sea). In Tunisia quite a few planes were overpainted with dark yellow and olive in varying degrees. My plan is to use the grey scheme for the Germans, except the Stuka, which I will have in a hybrid scheme. If I go for the early Bf-109 and FW-190, these will have topicalised schemes too. Perhaps I will do them in two batches.
Finally I plan to do some American planes, as these sometimes supported the British forces. Top of the list is the A-36 Apache (or Invader). This is the early Mustang with Allison engine and used as a dive-bomber. It had a very active and successful career in 1943, but then faded away, and is often forgotten about (I have even seen it mis-identified as a P40 in an Images of War book). I don’t know how close these got to the front line, but, like the Baltimore, this is so characteristic of this era that I feel I must have one. There is a kit available from Brengun, though purists quibble that it isn’t quite the right shape. Second is a P-38 Lightning, kitted out as a fighter-bomber. These did not play a big role as fighter-bomber in this theatre (or any other), but a least one German account mentions them at Salerno, and it is an interesting plane. I want an early version, such as the F, which is less available as a model than later ones, but RS Models do one, which still looks obtainable, which apparently can be kitted out with bombs. Finally I want a medium bomber, as these occasionally got close to the front line (occasionally on the wrong side). The workhorse here was the B-25 Mitchell, and there is a nice-looking Airfix model available. But I recovered from my loft an old Airfix B-26 Marauder still in its box from the 1970s. This was a well-regarded model at the time, and I have always liked the B-26. I was going to make up this model in RAF colours, but there was only one squadron of these in operation in 1943, and these mainly operated in the maritime theatre. I will need to locate decals for one of the 1943 Mediterranean-based planes, but that doesn’t look too hard.
And s that’s the plan! It’s a digression, but promises to be a lot of fun.
Last night at the club we tried out a game of Seven Days to the Rhine, reverse-engineered for World War 2, as a sort of update to Iron Cross, on which 7 Days is based (both are published by Great Escape Games). We encountered issues both with the core system and specifically to 7 Days.
First the good news. The adaptation of 7 days was quite clean, amounting to just one page of supplementary rules, plus another half-page adapting the chance cards. This compares to my 8 pages of “house rules” for Iron Cross. As I have written earlier, 7 Days is cleaner and better-written than Iron Cross, so it is a lot less tempting to fiddle with it. The second bit of good news is that we used my new 1943 vehicles on the tabletop for the first time, alongside my slightly earlier miniatures in the project. They looked really good, though I say so myself. Especially the Dingo and Humber armoured car, which, alas, don’t come out in the picture above. The one taken from the British lines came out blurred. In the low light conditions of an evening game any flaws are less visible (I don’t think the dust on the wheels tracks is particularly good…).
For a scenario we used the Breakthrough scenario in both rulebooks. We didn’t use the chance cards in 7 Days, because of the issues of adapting them to period. The forces were of equal size, but the defending force (British) had more infantry, and started the game dispersed and unprepared. They had two Shermans, a 6-pounder, the armoured car, and four infantry sections, one with a PIAT. The Dingo was used as a command vehicle. The aim for the Germans, with three PzIIIs and three infantry sections mounted in SdKfz 251s and an SdKfZ 251/10 command vehicle, was to get a third of their force to the other end of the table. They were given extra command points. They didn’t manage to do this, taking some heavy casualties. They were probably too hesitant at the start and should have picked a flank and gone for a combined arms attack… However we did finish the game, for the first time with the Iron Cross system, which shows that we had the right number of units on the table for a two player game. Unfortunately having more players doesn’t speed things up with a sequential system like Iron Cross’s.
So, what were the issues? First specific to Seven Days. There were two significant problems. First there is no advantage to closer range for fire by or against vehicles: just one d10 and the same required score to hit. And no penetration benefit either. This led to a rather absurd encounter between a Pz III and a Sherman a couple of inches apart blasting away and either missing or shells glancing off. I think the justification is that the whole table is short range, and that in the stress of combat it is all too easy to fail at short range. Also vehicles would not stand still. Well up to a point. Range seems to be about 100 yards for 12in (maybe a bit less) based on the range of bazookas et al, so we can get vistas of 500 yards across the table. Not long ranges, but enough to make a difference. This is probably less true of armour penetration than of scoring hits in the first place (especially with WW2 technology) – though even then it is easier to place a hit on a vulnerable spot at close range. In original Iron Cross it is slightly easier to hit at 12in or less; in my house rules you got an extra d10 (as you do for fire against infantry in 7 days). You also got an extra 2 penetration points in Iron Cross at under 12in
The second problem is that to react to infantry in cover (to return fire, for example) takes 5 on a D6, compared to 3 against infantry in the open (which is what it was for all units in Iron Cross). This is fair enough against infantry opening up for the first time. No so much after it has being firing at you for several rounds, by which time you are needing a 6 to react. This allowed a British infantry section to wipe out a German one before the initiative could be passed back. This happened quite a bit.
What about the wider problems? My partners didn’t like the scenario. The German player felt it gave too much advantage to a side that could stay static. Realistic tactics such as suppression fire were hard to replicate. To do well in a scenario you had to game the rules as much as play the tactical situation on the table. In particular the idea that you concentrate your command points on a small number of units while leaving the rest static was a bit counter-intuitive. Trying to overwhelm your opponent with a coordinated move forward is not really feasible (though it is too easy in other systems like Fistful of TOWs and Rapid Fire!).
What to do? Some of the issue is with scenario design, and with lack of familiarity with the rules. The withdrawal option, for example, could be really quite useful. But that wouldn’t have helped that German infantry under fire from British infantry – as a failed reaction freezes your command points which stops any possible action later in the turn – too big a risk to take. The card system in 7 Days would also help, allowing re-throws and a bit of artillery intervention, for example. Though it isn’t hard to redesign the era specific cards, this is quite hard to do without producing a new set or defacing the original – which is hard with home-made resources. I might give this a try anyway.
But the search goes on for a more satisfactory rule system. I have just bought Battlefront WWII from the makers of Fire and Fury, and I’m also working on my own system.
As I was preparing the British vehicles last year, it struck me that I badly needed some German half-tracks to speed things up in German attack scenarios. I had already bought boxes of Plastic Soldier Company SdKfz 250s and 251s, so I put these together. There were three in each box, and I added an extra one of each from PSCs “reinforcements”. For good measure I also added an SdKfz 222 armoured car from my legacy collection. This was over ambitious, but we’re done now.
First the SdKfz 251s, sometimes called Hanomags. These were the earliest armoured personnel carriers used by anybody in quantity. The Germans often used them to carry troops into battle under fire in close support of armour, though this led to heavy losses. They used this tactic at Salerno, which gives me a bit of a gaming opportunity. By comparison, though the Allies had M3 or M5 half-tracks, they were slow to use them so aggressively. I had a couple of 251s in my teenage collection (from different manufacturers), and hoped to use at least one of these. But they were seriously under scale, and really wouldn’t have worked next to the 1/72 PSC models. Also they seemed to be based on the early A or B variants, when I wanted the mid-war C (different again from the D, introduced in 1943, and which is the most commonly seen in Normandy). I decided I needed four to make a complete platoon, which included the platoon leader’s version with a 37mm gun, though I have no idea whether they used these in Italy!
The models were an early PSC release (fitting in with their initial focus on Kursk), which means that the model is a bit more basic than I was used to, and the instructions very vague, with no explanation of the options. The model is quite chunky, as usual – PSC scale them up from their 15mm (1/100) versions. I had a little difficulty in fitting the top hull section to the middle bit, which necessitated the use of some putty. But the models do the job and are good value for money. PSC provide crew figures (2 in the front, 4 in the back and a gunner), which I used. These figures are a bit chunky and not nearly as nice as AB castings (which would have been available as an option, for quite a bit of extra money). By using some spares from the platoon leader, and the 250s I was able to up the crews by one in each of the ordinary vehicles – still one short of the actual crew. It was a bit of an awkward fit in places, and I tried to get the layout slightly different in each model. Also I used the loader form the 250 for the 37mm gun, and a figure with binoculars. I added an aerial. I’m not sure they were all equipped with radios, but I decided to be generous. The aerials were scale 1m, which looks a little short, so upped it to 1.5m for the platoon leader. Some stowage was added too, but sparingly. Pictures tend to show these vehicles quite clean. Mostly these came from the kits themselves.
Next come the SdKfz 250s – the alte version, still in widespread use in 1943. Unlike most half-tracks, this vehicle was purpose built for that mode, and was accordingly more robust. It was used a lot by the German reconnaissance forces – hence my interest, as I think interesting scenarios can be built around reconnaissance forces. Once again I opted for a platoon of four. The leader is a 250/11 with the sPzB 41 anti-tank rifle. This was dismountable, and the kit provides the dismounted carriage both in a folded version to be carried on the back, and the deployed version. I will do a dismounted version when I next do some German infantry, using some surplus crew figures from the PaK 38.
The kit was from PSC, but a later issue than the 251, with more options and better instructions. The crew was of similar quality to the 251 kit (and the machine gunner identical). It was the usual chunky fare but fitted together a bit better than the 251. Only three crew were provided per vehicle, when there should really be five. You can’t see that one is missing from the front seat though, so like the 251s there is just one short in the back. It would have been very awkward to try and fit more figures in. I used some of the figures from the 251s to give some variety as well as having the machine gunners pointing in slightly different directions (which mean a bit of surgery to the lower legs in a couple of cases). Aerials and a bit of stowage were added.
Finally there is the SdKfz 222 armoured car. I had kept one back from my teenage collection, taken form the old Airfix reconnaissance set. This contained one of these armoured cars, plus a kubelwagen. I kept the latter too, but it is hopelessly under scale, even for 1/76, and unusable. A pity because I had gone wild with the reconnaissance set and I have two or three lots of it unmade and unpainted. The Airfix 222 is a bit of problem as the turret just isn’t right. It’s too small, doesn’t have the mesh covers, and it would be very hard to add a crew figure. But the PSC kits came with a turret for the 250/10 version. So I wondered if I could marry these turrets with my Airfix models to get a platoon of armoured cars. The good news was that notwithstanding the scale difference (1/72 to 1/76), it looked about the right size. The bad news was that it is modelled with the mesh cover closed – in pictures it is always open. I manged to fit it to model, and even to perch a crew member on the back of the turret (there are photos of them doing this). So I thought I would give it a go. By 1943 the SdKfz 222 was a bit passé, as its off-road capability was a bit limited. I think it had largely been replaced by the 250/10. Never mind it’s what I’ve got.
Painting the half-tracks provides a bit of a challenge given the partially enclosed nature of the vehicles. I usually like to assemble then paint, but that was clearly impractical. So I assembled the top (including the machine gunner attached) separately from the rest, and then gave it all the darker base coat. I then completed the assembly. That meant I couldn’t reach the lower deck portion of the models to provide any paint detail there. That was OK though – these are only wargames quality after all.
As with my previous two attempts at mixing the dunkelgelb main colour, I struggled to get a satisfactory mix. After thinking I had achieved it, I took against it and decided on a remix and repaint. That meant the paint went on a bit thick. Though building up paint in layers with slightly different shades is a recognised painting technique, this was clearly overdone. And I’m still not 100% with the result, which is a bit too grey and has a hint of green (though that was partly down to the wash). Dunkelgelb came it in a wide variety of hues during the war, so there is no such thing as accuracy – but I had hoped for something a bit lighter and yellower. As it is I ended up with something very close the old Humbrol “authentic” shade, so it is well within the realistic range. This is the third successive time I have struggled with this colour and painted many more coats than I originally intended, so there is still a fundamental problem here. One difficulty may be that I have been using student colours, which tend not to dry true – though since this is a high volume job I would like to make these cheaper pigments work. But also I’m attempting to reach the result with a three hue mix (plus white), with yellow ochre, Prussian blue and terracotta red. This leaves far too much room for variation. I need to experiment with two hue mixes. Yellow ochre and black may work (though this is the traditional mix for olive). I am even thinking of using a brighter yellow and purple (my attempt with yellow ochre and purple not working so well when I tried it). This is not an advert for my practice of mixing paints from artist’s colours, rather than the usual paint by number approach using hobby paints.
Like my other German vehicles so far, I didn’t paint any camouflage patterns, though olive green and red brown were issued for that purpose. I don’t see it much in pictures form Italy in 1943, and I went a bit too wild on this back in the 1970s. I might try this on some later vehicles, based on a degree of historical evidence. The crew figures were painted in uniforms with various shades of olive, sand (i.e. faded olive) and grey. As before I don’t have good sense of what they should look like – photos are a bit scarce. But at least it’s reasonably consistent with the infantry I have already painted.
The next adventure was the wash. I decided against using the Windsor and Newton peat brown ink I used for the British vehicles. It has a bit of a red tint which I thought would make the dunkelgelb look wrong. Something like this happened with the Panzer III models and the Quickshade, which has a similar hue. So I decided to have a go at mixing my own with yellow ochre and black ink, diluted with water. This proved very tricky. It took me quite a bit of time before I reached a version that I felt brave enough to use on my models – a sort of olive green. This was fine where it pooled in the recesses, but gave the models a slight greenish hue elsewhere else. It took the models even closer to the old Humbrol colour! I think I’ll try something else next time, though I have large quantities of my mix left over. Should be fine on olive drab (I used it on my jeep too).
For decals I used just the balkankreuse. I considered ID numbers (as for the tanks), but this was a bit awkward with the stowage items, and anyway you rarely see them on this sort of vehicle. For the 250s I used spares from old Airfix Pz IVs. A bit chunky but OK. For the 222 I used some from the old Airfix recce set. The black and white weren’t properly aligned, which was a pity! For the 251 I used slightly bigger ones from a set I acquired commercially at Salute in 2017 at significant expense – black and white ones on the sides, and white ones on the back doors. These decals are very sharp and much nicer than the old Airfix ones (though you have to cut them out carefully), but the back door ones were a bit tricky as I had to cut them down the middle so as not to obscure the crack between the doors.
The decals were placed on a surface prepared with polyurethane gloss varnish, and sealed with the same substance. I’m not sure the first step is strictly needed given that I prepare the surface with Microset – but the flash is invisible. I might experiment without next time. After this I sprayed the vehicles with matt varnish. As with the British I painted a bit of “matt” varnish (which gives a rather unpredictable level of sheen) onto some highlights for a bit contrast – flesh, small arms, straps and helmets. This was a good move for the machine guns, which look much better, and I think it works on the helmets too. It is a technique I will develop as a complete matt finish doesn’t quite work.
Finally came the dust patina. I experimented a bit on the 222, as the most dispensable of my models, and overdid it bit. The others turned out fine, though I did apply some extra to the running gear afterwards as the mix had become too diluted.
That’s going to be it for a while on my 1943 stuff. I have a stack of stuff still to paint, and plans for much more, but my Napoleonics are feeling neglected, and also some terrain stuff to do. Plus I have some domestic credit to build, which means a bit of a clearout in the spare bedroom where I do my painting.
This week at long last I completed a batch of 16 vehicles for my 20mm 1943 Italian theatre project. I started this back in October, but a trip to Australia, Christmas, flu and other stuff intervened. I had thought it was a good move to do large batches of vehicles in order to clear the plastic/resin/pewter mountain, but this was probably too big, especially as it covered both sides. But it is an important reinforcement which will enable much more variety in any club games we play with my 1943 stock. In this post I will look at the seven British vehicles.
First come three Bren carriers, giving me a complete carrier section. A British WW2 force without carriers is like a pub without beer. Apart from the rimmed helmets nothing looks more British. Also carriers give the British side a mobile reserve – which matters since they didn’t use armoured personnel carriers at this stage. And a common theme of this batch was to strengthen reconnaissance forces, which is another role for the carrier section.
The models are from my teenage collection, from which I kept six Airfix carrier models. They aren’t particularly nice, and they are 1/76, when I prefer 1/72, especially for the smaller vehicles. But it seemed a shame not to make use of the inheritance. I crewed them with the AB Universal Carrier set. These are lovely figures, not entirely suitable for 1943 Italy (1944 Normandy more like). Getting them to fit into the models was a challenge, especially the ones seated in the back. I added various stowage items, including weapons – though I was unable to get Bren guns sticking out of the aperture in the front – in fact it was a bit of a struggle to find any suitable spare Bren guns, which barely feature in the various sets of parts on sale. But I did manage a PIAT and a 2in mortar. It took me a long time to get everything sorted out and positioned reasonably plausibly. But it was worth it. The figures and stowage lift the final models to a new level. One issue is that these crew figures will stay in place even when they have disembarked and take their place on the table on foot. But it was impossible to devise a system of removable figures, and doing up spare debarked versions felt excessive. I have the same issue with my German half-tracks.
Next come a Loyd carrier and a jeep. These are metal models bought from SHQ. They worked out OK, and metal models have a satisfactory weighty feel, but I don’t think I will get any more. The models are a bit vague when compared to the crispness of the Milicast resin ones, which is the main alternative for the odds and ends. The crew for Loyd was from AB, again, and like the Bren carriers, help to lift the model. There are jeep figures from AB, but I bought these from SHQ as I was worried about a size mismatch on a model advertised as 1/76. The figures are indeed smaller – but they are also vaguer. The Loyd provides transport for my 6pdr AT gun. I had three Airfix ones which came with my carriers. I have one in deployed mode, and one towed, as it is hard to get these models to serve as both, though in theory you could.
And finally for my recce forces I have a Humber armoured car and a Daimler Dingo scout car. The Humber is one of my teenage leftovers: a Matchbox model that now looks pretty unobtainable. It is the desert version of the Mk III, so not actually right for 1943 Italy (the spare wheel should be at the side, among other details). I managed to get the turret hatch open and insert a Milicast resin commander. These aren’t as good as the AB figures, and a bit smaller. That’s OK for a 1/76 model. The stowage was as per the original model, which got the balance right. I am very pleased with how this one has turned out. I wasn’t that keen on it originally, in its desert sand coat, but with a bit of TLC and a new scheme and it is transformed. In fact I am now very attracted to the Humber armoured car: a sturdy vehicle that looks as if it would have good off-road capability.
The Dingo is a new 1/72 plastic S-Model – there were two in the box but I left the other one for later. This is quite a fine-grained model with a few fiddly parts – unlike the chunky Plastic Soldier Company models that are my mainstay. But a big drawback is that it is modelled with the hatch closed. In photos you never see this vehicle with the top closed over. As a scout car it would not be functional like this. It wouldn’t have looked right. I had to cut the top cover and file it down to make it thinner to represent it folded back. I then inserted purpose-made crew figures from AB. There is no inside detail, but the AB driver has a wheel, and this suffices for wargames purposes. The other modifications were the addition of two aerials and replacing the Bren gun. The version with the kit was very delicate – whereas the Brens with my figures are much chunkier. Doubtless the delicate version is more realistic, but it would have jarred with the AB crew. I used one of my few spare Brens. The Dingo is a versatile vehicle that can be used for recce, artillery/mortar spotting or as a command vehicle (they were often commandeered for that purpose). And less vulnerable than the jeep: wargames rules seldom allow its small size, speed and manoeuvrability in getting out of trouble.
As for painting and finishing, the carriers (both sorts) were done up in infantry colours based on a much used picture of three carriers coming out of a landing ship on Salerno beach. The main colour is SCC No. 2 – the standard colour for British army vehicles and equipment in the mid-war, sometimes called Service Drab or Khaki Brown. This is not a colour you often see on modern restorations (or at all in fact), and colour photos are rare and unreliable – so unlike other colours it hard to know how it actually looked in action. The colour swatches in various publications show a dark brown with a slight reddish tinge. Photos and colour drawings from the time suggest something a bit paler and duller, not at all far from the khaki on soldier’s uniforms. I struggled and it took three goes before I decided I had something I could live with. This was closer to the swatches than the pictures, though still quite close to uniform khaki. I used the usual raw sienna base, with some blue, white and raw umber. Some red got into the early mixes but was pretty much gone by the end.
The Humber and Dingo were done up in recce regiment colours, using the two tone scheme of Light Mud and Blue Black. Having pioneered this with my Royal Scots Greys Shermans, it was quite straightforward to get to the mix – using Raw Sienna, Prussian Blue and white (the same three pigments I used for the British uniforms). It may have helped that I was using artist quality paints for this, which dry truer than the student colours I often use for bulk jobs. The disruptive patterns were largely made up, as there was not an official pattern for either vehicle – though for each there was a photo to get started with. I did the jeep in olive drab. Jeeps were painted up in Light Mud/Blue Black, but I think they were mostly left in their original colour. I reached this using Yellow Ochre and black, with some white. Olive drab presents difficulties for modellers. The swatches and official mixes all show something very dark; the pictures of vehicles in the field show something lighter. Modern restorations (and modern art work representations) go with a lighter version too – but more chromatic than you would expect from the “authentic” version weathering. I went for something paler than the swatches, but greyer than the modern interpretations. I looks right to me and I will use this colour in any future models needing this colour.
After the main paint work I gave the models a wash in peat brown ink, a little diluted. This was instead of the Quickshade I had used before (but not the jeep – which used the same mix I used for the Germans, which I will describe next time). This shade doesn’t discolour the vehicles the wrong way, as the colour schemes are variations of brown anyway. It worked fine as a substitute for Quickshade.
For decals I wanted enough to give the vehicle a period feel, but without the hassle of full serial numbers and vehicle names, which with my OCD tendencies would have taken ages to fix. For the British this meant the characteristic Arm of Service badges and the red and white ID flashes. I was going to do divisional ID badges too (for the 56th division), but I had printed these on transparent decal paper. Given the trouble I had with transparent decal paper on dark backgrounds for my Shermans I decided to skip these. They were an indulgence anyway: vehicles at Salerno and for much of the Italian theatre didn’t use the divisional badges. I didn’t do any markings for the jeep. The decals were my own, printed on white decal paper, which meant I had to cut them out right to the edge – which was a little inaccurate at times.
After a matt varnish aerosol spray I did a little touching up with some paint-on matt varnish, which dries to a slight sheen. I did this because otherwise the varnished vehicles look a bit too flat. This varnish went on to the flesh, the weapons and any binoculars and earphones, and also on any helmets not covered in netting. I’m not sure this is entirely right for the flesh, but it works well for the weapons and equipment, and I think a little contrast is a good idea.
Finally comes the dust patina. This time I used a purpose-made product: AK spatter effect accumulated dust. I bought this at Salute and it was my first serious job for it. It takes quite a bit of courage to do this on models you have been working months on in the knowledge that they could be ruined. The product is quite thick, and it is textured. It works very well if dabbed on with a paint brush in areas where you want it to be thick – it is good for spatter effects, as its name suggests. But I also wanted a weathered patina effect for the whole vehicle. I used a diluted version dabbed on with an old paint brush. I wasn’t at all sure about this as I was applying it, especially with the odd grains of texture effect which dotted the models a bit. I had to be careful it didn’t pool too much in the cracks. Putting it on with a cotton bud (which is what I did with my paint mix on the Shermans) didn’t work with this product. I was worried that I had overdone it; it was quite heavy on the Loyd carrier in particular. There was too much in one or two places (the wheels on the jeep, for example), but actually it was a little underdone in other places (on the wheels and running gear on some models, where it needs to be thickest). Once it had all dried and I got used to it, I decided that it worked well, giving the vehicles a nice used look. It worked especially well over the decals, helping to integrate them into the paintwork. My technique will doubtless improve over time.
I am at last tackling the huge painting backlog: for now concentrating on my WW2 1943 project, so that I have enough ready for a tabletop game. I have just finished my first serious batch of British infantry, which means that I am starting to achieve that aim, though I want some recce vehicles, German half-tracks and British carriers to be more serious.
There were 54 figures in the current batch, which go alongside my two 3in mortars and two Vickers machine guns. Nominally these are three infantry sections of 8 men, a dismounted carrier section of 9 men (including 2in mortar and PIAT), an HQ section with officer, radio PIAT and 2in mortar, plus some riflemen, and some spares, including another PIAT and 2in mortar, a radio and a couple more officers.
They are all AB figures. I have fallen in love with these, but they really aren’t right for 1943. They wear the Mk III helmet, instead of the broader-brimmed Mk II. They also wear battledress tunics, when in the Med the men were usually in rolled up shirtsleeves. And, with one exception, the submachineguns are Stens. Although these were in issue in 1943, I haven’t seen them in the 1943 Med pictures; instead the troops are using Tommy guns. I couldn’t find a satisfactory alternative though, and I liked these figures. Since then I have been pointed in the direction of Eureka’s Pacific Australians. Apart from Owen guns on at least one figure in 10, these look a good fit – though on the pictures of unpainted men the heads look a trifle oversized. I might do a platoon of these later (along with German paras), though not the heavy weapons.
My technique is settling down. First the figures are undercoated in metal primer, which is white. Tempted though I have been to thin it with water (which is OK for metal, but not plastic) I put it on undiluted. After mounting on “steel” washers (not magnetic, alas) or mount board for the two figures bases, and set in my usual mix of sand and impasto gel, I painted the bases raw umber (not mixed with white this time). Over this I put a base coat of khaki. This was mixed from Raw Sienna, Prussian Blue and Titanium White (all student quality paints). As usual with my freshly mixed base layers, this took a few coats. Partly this is to adjust the balance between the three pigments, and partly the primer can show through. The layering gives the model “depth” I’m told. The first coat takes longer to apply, but the subsequent ones are quite quick – so this no great hardship. Acrylic paint dries quickly, so this is all in the same session. Even so the base layer was a bit thin in places.
After this I used mainly artists pigments, although borrowing some of the paint used on the base layer, still usable on the stay-wet palette on occasion. This included the standards of Prussian Blue, Raw Sienna and Titanium White, with a bit of Raw Umber (mainly to get the dark greys/blacks by mixing with Prussian Blue), Venetian Red and Silver (to help with the metallic bits). The main mixes were Venetian Red, Raw Sienna, and Prussian Blue (and the ubiquitous white) to get a Service Drab dark brown, so characteristic of British equipment in 1943, when green pigments were in short supply; the same combo in different proportions for the flesh tones, and without the red for the webbing and bags. The helmets were painted variations of khaki and brown, but this wasn’t highly visible under the netting and scrim. I had a bit of a wobble on the scrim, which I at first painted green, before reading that it should be brown or hessian. Some of the green is still there, but never mind.
With the basic painting and detailing done, I applied a layer of Quickshade. I did have a quick look at using diluted ink instead, but I think for figures, as opposed to vehicles, the Quickshade is a better bet, as it works into the hollows nicely. My medium tone Quickshade (aka Strong) has expired; I used Dark on my vehicles but thought this was too strong. Fortunately my Soft Tone was still alive, under quite a thick skin, and I used this. I proved ideal. I am using quite a bit of white in my colour mixes, which makes them paler than you would typically get using ready-mixed hobby paints – so it may not be surprising that the soft tone works. I was tempted to leave things there, as the Quickshade did not leave a strong sheen (I think the gloss must be going into the bit that formed the skin – because my medium tone stuff dried quite matt before it expired). However heavy matt varnish is the look of all my stuff, so I gave it a spray in matt varnish to finish. I’m not entirely sure about this, though modern warfare is a dusty business, and that is the look of the real thing. I might want to pick out some parts in a satin varnish though – flesh and weapons, perhaps.
Before the matt varnish went on, the bases needed flocking. For this I used a Woodland Scenic earth base, with some fine pale green flock mixed in. I felt this needed a bit more variety and texture – though the patches of pale green flock didn’t look quite right on my Germans. So I gave selected figures (all the large bases) patches of fine sand, a brown gainy material, and some pale static grass. I can’t get the latter to stand up properly, so it doesn’t look quite right. All this (except the grass) was sealed in using diluted PVA as the varnish spray isn’t quite strong enough for this.
And that was it. I’m pleased with the overall result, though I’ve spotted a few gaps and errors, as usual. These are wargames standard, and not presentation pieces. I think they look better than my German infantry. I suspect the latter suffer from my attempt to reflect the mixture of kit and colours used by the Germans, which makes them look quite scrappy.
Next up I’m going to do more British vehicles and crews. This will include a carrier section (including passengers), a Dingo, a Loyd carrier for the 6-pdr, and a jeep.