Last night at the club we tried out a game of Seven Days to the Rhine, reverse-engineered for World War 2, as a sort of update to Iron Cross, on which 7 Days is based (both are published by Great Escape Games). We encountered issues both with the core system and specifically to 7 Days.
First the good news. The adaptation of 7 days was quite clean, amounting to just one page of supplementary rules, plus another half-page adapting the chance cards. This compares to my 8 pages of “house rules” for Iron Cross. As I have written earlier, 7 Days is cleaner and better-written than Iron Cross, so it is a lot less tempting to fiddle with it. The second bit of good news is that we used my new 1943 vehicles on the tabletop for the first time, alongside my slightly earlier miniatures in the project. They looked really good, though I say so myself. Especially the Dingo and Humber armoured car, which, alas, don’t come out in the picture above. The one taken from the British lines came out blurred. In the low light conditions of an evening game any flaws are less visible (I don’t think the dust on the wheels tracks is particularly good…).
For a scenario we used the Breakthrough scenario in both rulebooks. We didn’t use the chance cards in 7 Days, because of the issues of adapting them to period. The forces were of equal size, but the defending force (British) had more infantry, and started the game dispersed and unprepared. They had two Shermans, a 6-pounder, the armoured car, and four infantry sections, one with a PIAT. The Dingo was used as a command vehicle. The aim for the Germans, with three PzIIIs and three infantry sections mounted in SdKfz 251s and an SdKfZ 251/10 command vehicle, was to get a third of their force to the other end of the table. They were given extra command points. They didn’t manage to do this, taking some heavy casualties. They were probably too hesitant at the start and should have picked a flank and gone for a combined arms attack… However we did finish the game, for the first time with the Iron Cross system, which shows that we had the right number of units on the table for a two player game. Unfortunately having more players doesn’t speed things up with a sequential system like Iron Cross’s.
So, what were the issues? First specific to Seven Days. There were two significant problems. First there is no advantage to closer range for fire by or against vehicles: just one d10 and the same required score to hit. And no penetration benefit either. This led to a rather absurd encounter between a Pz III and a Sherman a couple of inches apart blasting away and either missing or shells glancing off. I think the justification is that the whole table is short range, and that in the stress of combat it is all too easy to fail at short range. Also vehicles would not stand still. Well up to a point. Range seems to be about 100 yards for 12in (maybe a bit less) based on the range of bazookas et al, so we can get vistas of 500 yards across the table. Not long ranges, but enough to make a difference. This is probably less true of armour penetration than of scoring hits in the first place (especially with WW2 technology) – though even then it is easier to place a hit on a vulnerable spot at close range. In original Iron Cross it is slightly easier to hit at 12in or less; in my house rules you got an extra d10 (as you do for fire against infantry in 7 days). You also got an extra 2 penetration points in Iron Cross at under 12in
The second problem is that to react to infantry in cover (to return fire, for example) takes 5 on a D6, compared to 3 against infantry in the open (which is what it was for all units in Iron Cross). This is fair enough against infantry opening up for the first time. No so much after it has being firing at you for several rounds, by which time you are needing a 6 to react. This allowed a British infantry section to wipe out a German one before the initiative could be passed back. This happened quite a bit.
What about the wider problems? My partners didn’t like the scenario. The German player felt it gave too much advantage to a side that could stay static. Realistic tactics such as suppression fire were hard to replicate. To do well in a scenario you had to game the rules as much as play the tactical situation on the table. In particular the idea that you concentrate your command points on a small number of units while leaving the rest static was a bit counter-intuitive. Trying to overwhelm your opponent with a coordinated move forward is not really feasible (though it is too easy in other systems like Fistful of TOWs and Rapid Fire!).
What to do? Some of the issue is with scenario design, and with lack of familiarity with the rules. The withdrawal option, for example, could be really quite useful. But that wouldn’t have helped that German infantry under fire from British infantry – as a failed reaction freezes your command points which stops any possible action later in the turn – too big a risk to take. The card system in 7 Days would also help, allowing re-throws and a bit of artillery intervention, for example. Though it isn’t hard to redesign the era specific cards, this is quite hard to do without producing a new set or defacing the original – which is hard with home-made resources. I might give this a try anyway.
But the search goes on for a more satisfactory rule system. I have just bought Battlefront WWII from the makers of Fire and Fury, and I’m also working on my own system.
As I was preparing the British vehicles last year, it struck me that I badly needed some German half-tracks to speed things up in German attack scenarios. I had already bought boxes of Plastic Soldier Company SdKfz 250s and 251s, so I put these together. There were three in each box, and I added an extra one of each from PSCs “reinforcements”. For good measure I also added an SdKfz 222 armoured car from my legacy collection. This was over ambitious, but we’re done now.
First the SdKfz 251s, sometimes called Hanomags. These were the earliest armoured personnel carriers used by anybody in quantity. The Germans often used them to carry troops into battle under fire in close support of armour, though this led to heavy losses. They used this tactic at Salerno, which gives me a bit of a gaming opportunity. By comparison, though the Allies had M3 or M5 half-tracks, they were slow to use them so aggressively. I had a couple of 251s in my teenage collection (from different manufacturers), and hoped to use at least one of these. But they were seriously under scale, and really wouldn’t have worked next to the 1/72 PSC models. Also they seemed to be based on the early A or B variants, when I wanted the mid-war C (different again from the D, introduced in 1943, and which is the most commonly seen in Normandy). I decided I needed four to make a complete platoon, which included the platoon leader’s version with a 37mm gun, though I have no idea whether they used these in Italy!
The models were an early PSC release (fitting in with their initial focus on Kursk), which means that the model is a bit more basic than I was used to, and the instructions very vague, with no explanation of the options. The model is quite chunky, as usual – PSC scale them up from their 15mm (1/100) versions. I had a little difficulty in fitting the top hull section to the middle bit, which necessitated the use of some putty. But the models do the job and are good value for money. PSC provide crew figures (2 in the front, 4 in the back and a gunner), which I used. These figures are a bit chunky and not nearly as nice as AB castings (which would have been available as an option, for quite a bit of extra money). By using some spares from the platoon leader, and the 250s I was able to up the crews by one in each of the ordinary vehicles – still one short of the actual crew. It was a bit of an awkward fit in places, and I tried to get the layout slightly different in each model. Also I used the loader form the 250 for the 37mm gun, and a figure with binoculars. I added an aerial. I’m not sure they were all equipped with radios, but I decided to be generous. The aerials were scale 1m, which looks a little short, so upped it to 1.5m for the platoon leader. Some stowage was added too, but sparingly. Pictures tend to show these vehicles quite clean. Mostly these came from the kits themselves.
Next come the SdKfz 250s – the alte version, still in widespread use in 1943. Unlike most half-tracks, this vehicle was purpose built for that mode, and was accordingly more robust. It was used a lot by the German reconnaissance forces – hence my interest, as I think interesting scenarios can be built around reconnaissance forces. Once again I opted for a platoon of four. The leader is a 250/11 with the sPzB 41 anti-tank rifle. This was dismountable, and the kit provides the dismounted carriage both in a folded version to be carried on the back, and the deployed version. I will do a dismounted version when I next do some German infantry, using some surplus crew figures from the PaK 38.
The kit was from PSC, but a later issue than the 251, with more options and better instructions. The crew was of similar quality to the 251 kit (and the machine gunner identical). It was the usual chunky fare but fitted together a bit better than the 251. Only three crew were provided per vehicle, when there should really be five. You can’t see that one is missing from the front seat though, so like the 251s there is just one short in the back. It would have been very awkward to try and fit more figures in. I used some of the figures from the 251s to give some variety as well as having the machine gunners pointing in slightly different directions (which mean a bit of surgery to the lower legs in a couple of cases). Aerials and a bit of stowage were added.
Finally there is the SdKfz 222 armoured car. I had kept one back from my teenage collection, taken form the old Airfix reconnaissance set. This contained one of these armoured cars, plus a kubelwagen. I kept the latter too, but it is hopelessly under scale, even for 1/76, and unusable. A pity because I had gone wild with the reconnaissance set and I have two or three lots of it unmade and unpainted. The Airfix 222 is a bit of problem as the turret just isn’t right. It’s too small, doesn’t have the mesh covers, and it would be very hard to add a crew figure. But the PSC kits came with a turret for the 250/10 version. So I wondered if I could marry these turrets with my Airfix models to get a platoon of armoured cars. The good news was that notwithstanding the scale difference (1/72 to 1/76), it looked about the right size. The bad news was that it is modelled with the mesh cover closed – in pictures it is always open. I manged to fit it to model, and even to perch a crew member on the back of the turret (there are photos of them doing this). So I thought I would give it a go. By 1943 the SdKfz 222 was a bit passé, as its off-road capability was a bit limited. I think it had largely been replaced by the 250/10. Never mind it’s what I’ve got.
Painting the half-tracks provides a bit of a challenge given the partially enclosed nature of the vehicles. I usually like to assemble then paint, but that was clearly impractical. So I assembled the top (including the machine gunner attached) separately from the rest, and then gave it all the darker base coat. I then completed the assembly. That meant I couldn’t reach the lower deck portion of the models to provide any paint detail there. That was OK though – these are only wargames quality after all.
As with my previous two attempts at mixing the dunkelgelb main colour, I struggled to get a satisfactory mix. After thinking I had achieved it, I took against it and decided on a remix and repaint. That meant the paint went on a bit thick. Though building up paint in layers with slightly different shades is a recognised painting technique, this was clearly overdone. And I’m still not 100% with the result, which is a bit too grey and has a hint of green (though that was partly down to the wash). Dunkelgelb came it in a wide variety of hues during the war, so there is no such thing as accuracy – but I had hoped for something a bit lighter and yellower. As it is I ended up with something very close the old Humbrol “authentic” shade, so it is well within the realistic range. This is the third successive time I have struggled with this colour and painted many more coats than I originally intended, so there is still a fundamental problem here. One difficulty may be that I have been using student colours, which tend not to dry true – though since this is a high volume job I would like to make these cheaper pigments work. But also I’m attempting to reach the result with a three hue mix (plus white), with yellow ochre, Prussian blue and terracotta red. This leaves far too much room for variation. I need to experiment with two hue mixes. Yellow ochre and black may work (though this is the traditional mix for olive). I am even thinking of using a brighter yellow and purple (my attempt with yellow ochre and purple not working so well when I tried it). This is not an advert for my practice of mixing paints from artist’s colours, rather than the usual paint by number approach using hobby paints.
Like my other German vehicles so far, I didn’t paint any camouflage patterns, though olive green and red brown were issued for that purpose. I don’t see it much in pictures form Italy in 1943, and I went a bit too wild on this back in the 1970s. I might try this on some later vehicles, based on a degree of historical evidence. The crew figures were painted in uniforms with various shades of olive, sand (i.e. faded olive) and grey. As before I don’t have good sense of what they should look like – photos are a bit scarce. But at least it’s reasonably consistent with the infantry I have already painted.
The next adventure was the wash. I decided against using the Windsor and Newton peat brown ink I used for the British vehicles. It has a bit of a red tint which I thought would make the dunkelgelb look wrong. Something like this happened with the Panzer III models and the Quickshade, which has a similar hue. So I decided to have a go at mixing my own with yellow ochre and black ink, diluted with water. This proved very tricky. It took me quite a bit of time before I reached a version that I felt brave enough to use on my models – a sort of olive green. This was fine where it pooled in the recesses, but gave the models a slight greenish hue elsewhere else. It took the models even closer to the old Humbrol colour! I think I’ll try something else next time, though I have large quantities of my mix left over. Should be fine on olive drab (I used it on my jeep too).
For decals I used just the balkankreuse. I considered ID numbers (as for the tanks), but this was a bit awkward with the stowage items, and anyway you rarely see them on this sort of vehicle. For the 250s I used spares from old Airfix Pz IVs. A bit chunky but OK. For the 222 I used some from the old Airfix recce set. The black and white weren’t properly aligned, which was a pity! For the 251 I used slightly bigger ones from a set I acquired commercially at Salute in 2017 at significant expense – black and white ones on the sides, and white ones on the back doors. These decals are very sharp and much nicer than the old Airfix ones (though you have to cut them out carefully), but the back door ones were a bit tricky as I had to cut them down the middle so as not to obscure the crack between the doors.
The decals were placed on a surface prepared with polyurethane gloss varnish, and sealed with the same substance. I’m not sure the first step is strictly needed given that I prepare the surface with Microset – but the flash is invisible. I might experiment without next time. After this I sprayed the vehicles with matt varnish. As with the British I painted a bit of “matt” varnish (which gives a rather unpredictable level of sheen) onto some highlights for a bit contrast – flesh, small arms, straps and helmets. This was a good move for the machine guns, which look much better, and I think it works on the helmets too. It is a technique I will develop as a complete matt finish doesn’t quite work.
Finally came the dust patina. I experimented a bit on the 222, as the most dispensable of my models, and overdid it bit. The others turned out fine, though I did apply some extra to the running gear afterwards as the mix had become too diluted.
That’s going to be it for a while on my 1943 stuff. I have a stack of stuff still to paint, and plans for much more, but my Napoleonics are feeling neglected, and also some terrain stuff to do. Plus I have some domestic credit to build, which means a bit of a clearout in the spare bedroom where I do my painting.
This week at long last I completed a batch of 16 vehicles for my 20mm 1943 Italian theatre project. I started this back in October, but a trip to Australia, Christmas, flu and other stuff intervened. I had thought it was a good move to do large batches of vehicles in order to clear the plastic/resin/pewter mountain, but this was probably too big, especially as it covered both sides. But it is an important reinforcement which will enable much more variety in any club games we play with my 1943 stock. In this post I will look at the seven British vehicles.
First come three Bren carriers, giving me a complete carrier section. A British WW2 force without carriers is like a pub without beer. Apart from the rimmed helmets nothing looks more British. Also carriers give the British side a mobile reserve – which matters since they didn’t use armoured personnel carriers at this stage. And a common theme of this batch was to strengthen reconnaissance forces, which is another role for the carrier section.
The models are from my teenage collection, from which I kept six Airfix carrier models. They aren’t particularly nice, and they are 1/76, when I prefer 1/72, especially for the smaller vehicles. But it seemed a shame not to make use of the inheritance. I crewed them with the AB Universal Carrier set. These are lovely figures, not entirely suitable for 1943 Italy (1944 Normandy more like). Getting them to fit into the models was a challenge, especially the ones seated in the back. I added various stowage items, including weapons – though I was unable to get Bren guns sticking out of the aperture in the front – in fact it was a bit of a struggle to find any suitable spare Bren guns, which barely feature in the various sets of parts on sale. But I did manage a PIAT and a 2in mortar. It took me a long time to get everything sorted out and positioned reasonably plausibly. But it was worth it. The figures and stowage lift the final models to a new level. One issue is that these crew figures will stay in place even when they have disembarked and take their place on the table on foot. But it was impossible to devise a system of removable figures, and doing up spare debarked versions felt excessive. I have the same issue with my German half-tracks.
Next come a Loyd carrier and a jeep. These are metal models bought from SHQ. They worked out OK, and metal models have a satisfactory weighty feel, but I don’t think I will get any more. The models are a bit vague when compared to the crispness of the Milicast resin ones, which is the main alternative for the odds and ends. The crew for Loyd was from AB, again, and like the Bren carriers, help to lift the model. There are jeep figures from AB, but I bought these from SHQ as I was worried about a size mismatch on a model advertised as 1/76. The figures are indeed smaller – but they are also vaguer. The Loyd provides transport for my 6pdr AT gun. I had three Airfix ones which came with my carriers. I have one in deployed mode, and one towed, as it is hard to get these models to serve as both, though in theory you could.
And finally for my recce forces I have a Humber armoured car and a Daimler Dingo scout car. The Humber is one of my teenage leftovers: a Matchbox model that now looks pretty unobtainable. It is the desert version of the Mk III, so not actually right for 1943 Italy (the spare wheel should be at the side, among other details). I managed to get the turret hatch open and insert a Milicast resin commander. These aren’t as good as the AB figures, and a bit smaller. That’s OK for a 1/76 model. The stowage was as per the original model, which got the balance right. I am very pleased with how this one has turned out. I wasn’t that keen on it originally, in its desert sand coat, but with a bit of TLC and a new scheme and it is transformed. In fact I am now very attracted to the Humber armoured car: a sturdy vehicle that looks as if it would have good off-road capability.
The Dingo is a new 1/72 plastic S-Model – there were two in the box but I left the other one for later. This is quite a fine-grained model with a few fiddly parts – unlike the chunky Plastic Soldier Company models that are my mainstay. But a big drawback is that it is modelled with the hatch closed. In photos you never see this vehicle with the top closed over. As a scout car it would not be functional like this. It wouldn’t have looked right. I had to cut the top cover and file it down to make it thinner to represent it folded back. I then inserted purpose-made crew figures from AB. There is no inside detail, but the AB driver has a wheel, and this suffices for wargames purposes. The other modifications were the addition of two aerials and replacing the Bren gun. The version with the kit was very delicate – whereas the Brens with my figures are much chunkier. Doubtless the delicate version is more realistic, but it would have jarred with the AB crew. I used one of my few spare Brens. The Dingo is a versatile vehicle that can be used for recce, artillery/mortar spotting or as a command vehicle (they were often commandeered for that purpose). And less vulnerable than the jeep: wargames rules seldom allow its small size, speed and manoeuvrability in getting out of trouble.
As for painting and finishing, the carriers (both sorts) were done up in infantry colours based on a much used picture of three carriers coming out of a landing ship on Salerno beach. The main colour is SCC No. 2 – the standard colour for British army vehicles and equipment in the mid-war, sometimes called Service Drab or Khaki Brown. This is not a colour you often see on modern restorations (or at all in fact), and colour photos are rare and unreliable – so unlike other colours it hard to know how it actually looked in action. The colour swatches in various publications show a dark brown with a slight reddish tinge. Photos and colour drawings from the time suggest something a bit paler and duller, not at all far from the khaki on soldier’s uniforms. I struggled and it took three goes before I decided I had something I could live with. This was closer to the swatches than the pictures, though still quite close to uniform khaki. I used the usual raw sienna base, with some blue, white and raw umber. Some red got into the early mixes but was pretty much gone by the end.
The Humber and Dingo were done up in recce regiment colours, using the two tone scheme of Light Mud and Blue Black. Having pioneered this with my Royal Scots Greys Shermans, it was quite straightforward to get to the mix – using Raw Sienna, Prussian Blue and white (the same three pigments I used for the British uniforms). It may have helped that I was using artist quality paints for this, which dry truer than the student colours I often use for bulk jobs. The disruptive patterns were largely made up, as there was not an official pattern for either vehicle – though for each there was a photo to get started with. I did the jeep in olive drab. Jeeps were painted up in Light Mud/Blue Black, but I think they were mostly left in their original colour. I reached this using Yellow Ochre and black, with some white. Olive drab presents difficulties for modellers. The swatches and official mixes all show something very dark; the pictures of vehicles in the field show something lighter. Modern restorations (and modern art work representations) go with a lighter version too – but more chromatic than you would expect from the “authentic” version weathering. I went for something paler than the swatches, but greyer than the modern interpretations. I looks right to me and I will use this colour in any future models needing this colour.
After the main paint work I gave the models a wash in peat brown ink, a little diluted. This was instead of the Quickshade I had used before (but not the jeep – which used the same mix I used for the Germans, which I will describe next time). This shade doesn’t discolour the vehicles the wrong way, as the colour schemes are variations of brown anyway. It worked fine as a substitute for Quickshade.
For decals I wanted enough to give the vehicle a period feel, but without the hassle of full serial numbers and vehicle names, which with my OCD tendencies would have taken ages to fix. For the British this meant the characteristic Arm of Service badges and the red and white ID flashes. I was going to do divisional ID badges too (for the 56th division), but I had printed these on transparent decal paper. Given the trouble I had with transparent decal paper on dark backgrounds for my Shermans I decided to skip these. They were an indulgence anyway: vehicles at Salerno and for much of the Italian theatre didn’t use the divisional badges. I didn’t do any markings for the jeep. The decals were my own, printed on white decal paper, which meant I had to cut them out right to the edge – which was a little inaccurate at times.
After a matt varnish aerosol spray I did a little touching up with some paint-on matt varnish, which dries to a slight sheen. I did this because otherwise the varnished vehicles look a bit too flat. This varnish went on to the flesh, the weapons and any binoculars and earphones, and also on any helmets not covered in netting. I’m not sure this is entirely right for the flesh, but it works well for the weapons and equipment, and I think a little contrast is a good idea.
Finally comes the dust patina. This time I used a purpose-made product: AK spatter effect accumulated dust. I bought this at Salute and it was my first serious job for it. It takes quite a bit of courage to do this on models you have been working months on in the knowledge that they could be ruined. The product is quite thick, and it is textured. It works very well if dabbed on with a paint brush in areas where you want it to be thick – it is good for spatter effects, as its name suggests. But I also wanted a weathered patina effect for the whole vehicle. I used a diluted version dabbed on with an old paint brush. I wasn’t at all sure about this as I was applying it, especially with the odd grains of texture effect which dotted the models a bit. I had to be careful it didn’t pool too much in the cracks. Putting it on with a cotton bud (which is what I did with my paint mix on the Shermans) didn’t work with this product. I was worried that I had overdone it; it was quite heavy on the Loyd carrier in particular. There was too much in one or two places (the wheels on the jeep, for example), but actually it was a little underdone in other places (on the wheels and running gear on some models, where it needs to be thickest). Once it had all dried and I got used to it, I decided that it worked well, giving the vehicles a nice used look. It worked especially well over the decals, helping to integrate them into the paintwork. My technique will doubtless improve over time.
I am at last tackling the huge painting backlog: for now concentrating on my WW2 1943 project, so that I have enough ready for a tabletop game. I have just finished my first serious batch of British infantry, which means that I am starting to achieve that aim, though I want some recce vehicles, German half-tracks and British carriers to be more serious.
There were 54 figures in the current batch, which go alongside my two 3in mortars and two Vickers machine guns. Nominally these are three infantry sections of 8 men, a dismounted carrier section of 9 men (including 2in mortar and PIAT), an HQ section with officer, radio PIAT and 2in mortar, plus some riflemen, and some spares, including another PIAT and 2in mortar, a radio and a couple more officers.
They are all AB figures. I have fallen in love with these, but they really aren’t right for 1943. They wear the Mk III helmet, instead of the broader-brimmed Mk II. They also wear battledress tunics, when in the Med the men were usually in rolled up shirtsleeves. And, with one exception, the submachineguns are Stens. Although these were in issue in 1943, I haven’t seen them in the 1943 Med pictures; instead the troops are using Tommy guns. I couldn’t find a satisfactory alternative though, and I liked these figures. Since then I have been pointed in the direction of Eureka’s Pacific Australians. Apart from Owen guns on at least one figure in 10, these look a good fit – though on the pictures of unpainted men the heads look a trifle oversized. I might do a platoon of these later (along with German paras), though not the heavy weapons.
My technique is settling down. First the figures are undercoated in metal primer, which is white. Tempted though I have been to thin it with water (which is OK for metal, but not plastic) I put it on undiluted. After mounting on “steel” washers (not magnetic, alas) or mount board for the two figures bases, and set in my usual mix of sand and impasto gel, I painted the bases raw umber (not mixed with white this time). Over this I put a base coat of khaki. This was mixed from Raw Sienna, Prussian Blue and Titanium White (all student quality paints). As usual with my freshly mixed base layers, this took a few coats. Partly this is to adjust the balance between the three pigments, and partly the primer can show through. The layering gives the model “depth” I’m told. The first coat takes longer to apply, but the subsequent ones are quite quick – so this no great hardship. Acrylic paint dries quickly, so this is all in the same session. Even so the base layer was a bit thin in places.
After this I used mainly artists pigments, although borrowing some of the paint used on the base layer, still usable on the stay-wet palette on occasion. This included the standards of Prussian Blue, Raw Sienna and Titanium White, with a bit of Raw Umber (mainly to get the dark greys/blacks by mixing with Prussian Blue), Venetian Red and Silver (to help with the metallic bits). The main mixes were Venetian Red, Raw Sienna, and Prussian Blue (and the ubiquitous white) to get a Service Drab dark brown, so characteristic of British equipment in 1943, when green pigments were in short supply; the same combo in different proportions for the flesh tones, and without the red for the webbing and bags. The helmets were painted variations of khaki and brown, but this wasn’t highly visible under the netting and scrim. I had a bit of a wobble on the scrim, which I at first painted green, before reading that it should be brown or hessian. Some of the green is still there, but never mind.
With the basic painting and detailing done, I applied a layer of Quickshade. I did have a quick look at using diluted ink instead, but I think for figures, as opposed to vehicles, the Quickshade is a better bet, as it works into the hollows nicely. My medium tone Quickshade (aka Strong) has expired; I used Dark on my vehicles but thought this was too strong. Fortunately my Soft Tone was still alive, under quite a thick skin, and I used this. I proved ideal. I am using quite a bit of white in my colour mixes, which makes them paler than you would typically get using ready-mixed hobby paints – so it may not be surprising that the soft tone works. I was tempted to leave things there, as the Quickshade did not leave a strong sheen (I think the gloss must be going into the bit that formed the skin – because my medium tone stuff dried quite matt before it expired). However heavy matt varnish is the look of all my stuff, so I gave it a spray in matt varnish to finish. I’m not entirely sure about this, though modern warfare is a dusty business, and that is the look of the real thing. I might want to pick out some parts in a satin varnish though – flesh and weapons, perhaps.
Before the matt varnish went on, the bases needed flocking. For this I used a Woodland Scenic earth base, with some fine pale green flock mixed in. I felt this needed a bit more variety and texture – though the patches of pale green flock didn’t look quite right on my Germans. So I gave selected figures (all the large bases) patches of fine sand, a brown gainy material, and some pale static grass. I can’t get the latter to stand up properly, so it doesn’t look quite right. All this (except the grass) was sealed in using diluted PVA as the varnish spray isn’t quite strong enough for this.
And that was it. I’m pleased with the overall result, though I’ve spotted a few gaps and errors, as usual. These are wargames standard, and not presentation pieces. I think they look better than my German infantry. I suspect the latter suffer from my attempt to reflect the mixture of kit and colours used by the Germans, which makes them look quite scrappy.
Next up I’m going to do more British vehicles and crews. This will include a carrier section (including passengers), a Dingo, a Loyd carrier for the 6-pdr, and a jeep.
Very nearly 75 years ago a combined army of British and American troops conducted an amphibious invasion near the Italian town of Salerno, not far from the now glitzy Amalfi Coast, south of Naples. The Germans counterattacked and there were 10 days of hard fighting in which thousands were killed from both sides, and many Italian civilians too, many more of whom lost their homes to artillery bombardment and bombing from the air. The Germans then retreated. This battle is little noticed in current historical accounts of World War 2, but I have long been interested in it.
My initial interest was sparked when I was at school, fascinated by anything to do with WW2, when I read a book on the battle by the journalist Hugh Pond, which included many accounts from survivors. This evolved into my focus on the Mediterranean battles of 1943, before German heavy armour and Allied air superiority created a very awkward asymmetry. That went on ice in 1979, as I left home (or rather my parents moved out of town leaving me behind), and I put my wargames stuff into storage or gave it away. When I did resume wargaming, I concentrated on the Napoleonic wars.
That changed a couple of years ago when I joined a wargames club, and discovered the enduring popularity of WW2 games. I then found some of my old 1943 models in the loft. Now retired, I decided to have another look. I naturally resumed my interest in Salerno. Source material was thin, though, as historians and games are much more interested in Normandy 1944 and after, or the Western Desert in 1941-42 (to say nothing 1940 Blitzkrieg or the 1941-45 Eastern Front). I found a rather unsatisfactory Osprey book. But eventually I laid my hands on Angus Kostam’s book Salerno 1943 published in 2007. This is a very good book. It reconstructs events across the ten days without digressing into the anecdotes so popular in historical works. The maps could be better, and I would have liked more on the air war (and more detail generally), but after reading this I at last have a better grasp of the sequence of events. It has also given me a better feel for warfare in WW2 in general.
What to say of the battle? Generally the Allies blundered and were outfought by the Germans, who seem to have suffered half the casualties. Only artillery, from field batteries and warships, saved the Allies from disaster. In the end the Germans did not have the strength to prevail. In his analysis Mr Kostan falls in with a fairly standard critical assessment that the Allies under the US General Mark Clark went onto the defensive too quickly, giving the Germans the chance to take the initiative and drive the Allies into the sea. I’m not convinced. The Allies suffered their biggest setbacks when they pushed forward too aggressively, in the British sector on D-Day (when disaster hit the Hampshires), in Battapaglia not long after (ditto the Fusiliers), and the Americans in Altavilla and environs on D+3 and 4. In each case the Germans exposed the tactical ineptitude of inexperienced troops, who left gaps as they pushed outwards. In particular the Allies struggled to coordinate the different arms of service – infantry found itself under attack from armour-supported infantry without armour support or antitank guns. At other times it was the tanks that didn’t have the support (though at least once that happened to the Germans too). Coordination with the artillery was better, and that often saved the day. But I suspect even the artillery was not used as effectively as it could have been – a lot of shells being wasted on buildings which housed no Germans, because they were convenient targets that produced satisfactorily observable results. An object lesson on how things should have been conducted was provided by the British Guards, one of the few veteran units, when, towards the end of the battle, a big German attack ran into a prepared trap, where infantry, artillery and antitank guns were all properly coordinated. On that occasion even the antiaircraft guns were deployed to help, a rarity for the British, but commonplace for Germans. The result was devastating. A rapid advance by Allied troops that were still learning how to fight effectively could have been sliced up by the Germans, leaving the rear areas very vulnerable.
A further thing strikes me about the battle, which presumably applies to WW2 more generally. The fighting forces were quite thin on the ground, and one of the key ingredients to success to was understanding where your enemy actually was. The Germans were adept at pulling back to regroup, and turning up somewhere else. The better Allied troops (notably the US Rangers and paratroops), as well as the Germans, conducted aggressive patrolling in advance of their positions as a matter of course. This was no WW1 battle with clearly defined front lines. This is part of the “empty battlefield” syndrome that I have heard mentioned a number of times.
So what about wargaming Salerno? In the north, and some of the southern fringes, the battle was in hilly country, mostly unsuitable for vehicles. The Germans did use armour but the Allies generally didn’t. There was fierce fighting, including by the British Commandos facing German paratroops, but not so easy to create an attractive game, especially on a club night. Elsewhere though, notably in the sector fought over by the British 56th Division, the ground was flat, and the combat is closer to the popular Normandy pattern – though no bocage. The German forces were drawn from Panzer or Panzergrenadier divisions, so quite well-equipped, including good armour support and armoured half tracks, but no heavy tanks or tank destoyers (notwithstanding frequent reports of Tiger tanks from allied troops), and no panzerfaust or panzerschrek infantry antitank weapons. The allies had good antitank weapons (6pdr and 17pdr antitank guns for the British) including PIATs and bazookas. And the Sherman tanks (with M10 tank destroyers in the US sector) were quite capable of dealing with the German Panzer IVs and StuG IIIs. Air support did not play a big role on either side at the tactical level (though there was quite a bit of bombing of town by medium bombers and German attacks on the fleet). Reconnaissance forces on both sides were frequently drawn into the front line, with armoured cars etc. All this should produce some good games. The difficulty is allowing for artillery, important to both sides, and critical to the Allies, and the struggle the Allies had in ensuring their infantry was properly supported by antitank weapons or armour.
I’m just beginning when it comes to scenario design, though. There should be some ways of getting good club games from these ingredients. There is also scope for a very interesting operational level game (perhaps using Sam Mustafa’s Rommel) looking at the battle as a whole.That’s a whole new area though.
After a productive summer, holidays and the rest of life intruded, and my build-up of forces for 1943 halted. Apart from buying a few more things to make up later; I now have a mountain of plastic, resin and metal. My next project was a German infantry platoon.
This unit needs to be reasonably generic for Sicily and Italy and perhaps Tunisia, and mainly to serve as panzer grenadiers. The first question was which figures to use? I am in love with at AB range, but their Germans are really meant for further north, in standard uniform. I don’t have many pictures of German infantry in Italy for the period though. I did look at alternative figures from SHQ, and didn’t like them as much as the ABs. I decided that a paint job on the AB figures would do. At a distance the tropical and summer uniforms mainly used by these troops resemble the standard uniform. There should be troops in shirtsleeves, and more caps, perhaps, but less so in Salerno theatre which is the centre of my planning.
My platoon consists of three sections of eight men including an MG34 (or MG42) team, and an HQ section of 5 plus a radio operator, and two teams of tripod machine guns and 81mm mortars for support. No panzerfaust or panzerschrek , as these belong later in the war – though I need to have these as a gaming option later. I had already painted up the mortar teams in the early pathfinder stage of my project. The support weapons, of course, should cover a whole company – but I want to have tabletop options. My thinking is to do a second platoon of paratroops later – as these played a prominent role in the campaigns I am representing. But not until I have made some big inroads into my plastic mountain.
And so how to do the colour scheme? I’m not used to painting WW2 anything, still less German infantry. And I’m making life harder still by mixing my own colours from artists’ pigments. I can’t use the paint-by-numbers guides published by various sources based on commercially sold micro-shades. Add to that the lack of photos as reference sources and the project is quite intimidating. This undoubtedly affected the end result, which no doubt can be pulled apart by an expert. The Germans of this era had long since dropped the early war smart uniformity. They cobbled together their “uniforms” from multiple sources, and personalised where they could. This says something quite important about German military culture, a hugely successful one it must be said, which went against the alternative military idea that compromise on smart uniforms would lead to breakdown of discipline. I am reminded of a quote about Wellington about not caring about the state of his troops’ uniforms as long they kept their weapons clean. There seem to be three main sources for infantry uniforms in this theatre. The most important was the olive tropical uniform (used in north Africa); there was also the standard field grey uniform (a greyish green at the start of the war, becoming muddier as the war progressed); and then there was the reed green summer uniform (a dark greenish grey). The olive and reed green uniforms were cotton, which does not hold dyes well (think jeans), and the uniforms were subject to a lot of sun-bleaching too. So these rapidly faded to something much lighter, almost chino-like in many cases – something modern artists seem reluctant to represent. In addition there was some camouflage cloth in use for helmet covers and smocks. The helmets were often repainted locally, and often seem to be quite light – I suspect the standard equipment dunkelgelb was used, alongside olive and grey. All this is quite confusing, and I have no clear mental picture of what I am aiming at.
I decided on a three colour palette plus white, with silver for some of the metal. The colours were yellow ochre (actually Liquitex yellow oxide), Venetian red and Prussian blue. In my pathfinder batch (the mortars and some anti-tank gun crews in smocks) I used yellow ochre, but experimented with purple, black, green and a dark orange. What I discovered was that using bright organic pigments (the purple and the orange) was quite hard when aiming for the dull colours of WW2 military uniforms and equipment. Best to start with something duller. The Venetian red is an old Windsor and Newton pigment, in a tube with a deteriorating cap (not like my preferred Liquitex, whose tubes last forever) – but I have found it a very useful pigment; burnt sienna would probably be just as good, as no strong red pigments are needed (except for the mortar bombs, which I had already done). I used artists’ colours throughout, rather than trying cheaper student colours, as I did (successfully) for the tanks, on account of the amount of fine work. I mixed quite a decent quantity of a base coat, not dissimilar to dunkelgelb which the all the miniatures got (after priming in white). This was mainly yellow ochre and white, but with red and blue added to dull down. Other colours were reached either by taking some of this mix and tweaking it, or mixing from scratch. This is a fairly decent modus operandi – though it is much easier to mix greys and blacks if you have two complementary colours in the palette – such as blue and orange/brown, or green and red. Purple is a complement to yellow, but my dioxazine purple is very bright and quite hard to use – though it does produce a beautiful dark yellow when mixed with yellow ochre, I just can’t get a properly neutral grey/black. Hence I had to use my red and blue in combination to neutralise it, which can be tricky to balance. I could have brought a brown like raw umber into the palette, which complements the Prussian blue well, but I wanted to see how easy it was to keep the colour palette down to just three. My thinking is that the fewer pigments I play with, the easier it will be to reproduce in later batches (one reason which I am recording so much in this blog!).
After the base coat, the jackets, trousers and helmets were painted in different variations of grey-green, olive and dark yellow – all mixed in with liberal amounts of white. The straps were painted light brown, rather than the black used further north, but ammunition pouches and other bits were dark grey. Other bits of equipment were loosely based on Osprey illustrations, but not with a great deal of confidence. I mixed a bit of silver into grey for the metal bits. I painted camouflage covers for some of the helmets, as I had for my anti-tank gun crews; I used the Italian three-colour scheme (olive green, chestnut and dark yellow). Large amounts of Italian camouflage cloth was appropriated by the Germans, though it probably didn’t come into large scale use until later in the war – it is relatively easy to replicate. I will attempt the rather more complex German patterns for my paratroops. I added a small length of fine fuse wire for the aerial on the radio set in the HQ section (I don’t think infantry platoons usually had radios – but these are meant to be panzer grenadiers, where that was surely more likely).
After the painting, a light dry-brush with a dusty colour. I used the white and raw umber mix I used for the bases for this (in student paint), with a little extra white and the dark yellow base colour. I am getting a bit less heavy-handed with this – but the boots certainly need it, and I think it softens the colour blocks. After that Quickshade soft tone. All this took two weeks elapsed time – though if I had been less interrupted I could have got it done in a week. My Stay-Wet palette worked really well this time, after being not all that satisfactory in the summer. This kept the larger quantities of mixed paint fresh. It’s a bit cooler now – plus also I was careful to make sure that the original water reservoir was well-loaded.
After the Quickshade had hardened I flocked the bases. The bases were mainly “steel” washers (sold as such, but they turned out not to be magnetic) and mount board cut in rectangles for the multiple figure bases (the machine guns). These were covered in a mix of sand, paint (raw umber and white), and impasto gel, applied at the same time the figures were glued on. The flock is from Woodland Scenics – a mix of Earth blended turf and yellow grass fine turf, plus some longer grass on some of the bases, though this is coming out rather matted. I find these materials bond to the bases rather well – the matt varnish seal sprayed on at the end is all that’s needed to seal it. Other products leave a trail of specks when handled, unless you seal them in properly with a soaking of water and PVA glue.
And here we are. The first group are from AB’s prone infantry, though I left one of them out by accident. Next comes the HQ section from various AB sets, alongside one of my Pz IIIs.Next are a section based on the AB advancing skirmishing set:Now the advancing cautiously set:The tripos machine guns:And finally the mortars, painted earlier:
No terribly good pictures I’m afraid – I have more to learn about taking pictures of miniatures; this was my second attempt. It is interesting to note the effect of sunlight on the colours – it was all natural light though.
Verdict? They’ll do fine, but I don’t think I’ve quite hit the spot. The brushwork isn’t that brilliant – but then I didn’t want to take ages over them; I don’t think that’s the worry. They just don’t look very German! I may have overdone the very bleached clothing too. The trouble is that I don’t really have enough idea about what I’m aiming at.
In my post before last I said that the next step this project would be to take my old German tanks and bring them up to standard. This I have now done:
I followed a similar process to my Pz III platoon. First, though, the models needed a little preparation. This included fitting aerials. I used plastic bristles from a broom, but to scale 2m (28mm). These were fitted in a blob of superglue. This works very well – they are robust and have survived quite a bit of accidental battering. I also fitted some stowage from the PSC set. Not as much per tank as the Pz IIIs, and especially not for the Tigers. German tanks of this era don’t seem especially laden – not as much as in the Blitzkrieg era, or Allied tanks. The pictures of Tigers show them as quite clean, except for track bits added to the turrets, which I did for one of the tanks.
I primed the bare plastic additions, and also the polythene tracks, which all these models had, using the white metal primer. I still had some of the adhesion problems on the new plastic that I reported for the Pz IIIs. The primer was slightly diluted, but not as much as before, so that problem remains to be solved. If it isn’t dilution of the primer with water, and not the plastic requiring a wash first, I will change primer – artists gesso looks as if it works well.
And then to the base coat of dunkelgelb. I wasn’t able to reuse the paint I mixed last time – it was too far gone, so I had to mix afresh. I wasn’t able to get an exact match – and that is one of the main issues with my use of artists colours, and why I expect that most hobbyists will find this approach unpersuasive. Still, the mix was arrived at much more quickly (yellow ochre and white, with Prussian blue and terracotta brown added – all from “student” quality paints). The result was slightly greener and slightly whiter than the Pz IIIs, event after the application of the brown Quickshade. Actually I think I prefer it – the Pz IIIs look slight too red. The base coat went on in one sitting, but in several layers. The first was quite liquid, the others much dryer. I lightened the mix a bit as I put more on. It’s hard to say whether the layering had any effect, byond smoothing and imporving the coverage. I don’t think the models looked as flat as my old single coat of Humbrol enamels did, but the layering is not visible to my eye. Incidentally the paint dries very thin, so the layering did not obscure the detail. One of the tanks was victim of several layers of Humbrol, though, and the detail was noticeably less sharp on this one. The quick succession of the various layers may have had the effect of taking off excessive accumulations on the detail rather than accumulating it. Anyway, this looks like a good technique. The first coat takes a bit of time to apply; the others are very quick.
After that came the detailing, including the tracks, wheel tyres and stowage. With no crew to paint this was simpler. Then there was a dry brush of dust colour (the dunkelgelb with white), which was not as heavy handed as last time, though there were still some excess blobs. And so to the Quickshade.
The decals came next. I was more sparing, since these are going to be second-string miniatures. Only two turret numbers. The Pz IVs had no Balkenkreuse on the left (because of stowage) and the Pz IIIs none on the rear. Even so I’m down to my last two of the small (3mm) ones, which will give me issues. I sealed with polyurethane again – but only after the decals had had nearly 24 hours to dry out – they seemed much more robust. Like the Pz IIIs the flash is still visible from some angles though. With the Pz IVs this is made worse because they had to be applied over a slight bump on the turret, which they couldn’t quite do as tightly as I would wish for. I am wondering whether I should revert to a technique I used on my model aircraft 40 years ago – which is to float the decals off the backing paper as normal, wipe off the glue backing them, dry them and then place them using varnish. These modern decals may be too fragile – but this technique worked a treat back in the day. I will have to experiment. Finally I finished with a spray of matt varnish.
Lets look at them in a bit more detail. First the three Pz IVGs:
The lighting conditions were a bit challenging, so these pictures aren’t very good I’m afraid. These are Airfix 1/76 kits. I was very excited when these first came out. Until then the only German tanks readily available were the Tiger, Panther and StuG III. These set up very unequal battles with the Airfix Shermans. And this model was of a higher standard too. One of these models (213, closest to the picture) was my first, which I painted green at first (we knew no better). I then repainted in the fictitious desert orange that Humbrol produced. The layers of paint did the model no favours. The other two models came in later, when I was more serious about wargaming, and had more money. I painted them in the Humbrol dunkelgelb, with (different) camouflage patterns. The models were a bit tricky to assemble, and there are gaps, and some of the wheels are a bit wonky (and one of the top rollers missing). Also my handling of the polythene tracks was very inexpert. This time I did not think it was worth the time to attempt to correct these errors, I painted as was, with a bit of extra stowage. I numbered them as a complete platoon, and these will be useful on the tabletop, until I can produce some smarter 1/72 Pz IVs (which will be Hs with shurzen on the turret).
The aerials, incidentally, are almost certainly in the wrong place for 1943. Like the Pz III, the Pz IV was originally fitted with a solid, tapered “stern” aerial beside the turret, which folded down when the gun got in the way into a wooden tray on the side of the hull. But this tray is not modelled on the Airfix kits, so I fitted whip aerials at the back, according to later pictures of Pz IVs that I have seen. This creates less hassle with rotating turrets.
Next the Pz IIIs: The foreground model is a Matchbox kit at 1/76. This was one of my more recent acquisitions, when at last we had a wider variety of models available. It is a nice clean model, which had fewer of the assembly issues than the other ones. Its only problem (apart from being unable to open the hatch) is that the 1/76 scale makes it look a bit small compared to the 1/72 tanks. For this model I replaced the barrel with the flammpanzer one from the PSC kit, as well as smoke dischargers. This gives me an extra tabletop option – though I can’t deploy a complete platoon, as the Germans did apparently at Salerno, though they proved vulnerable to the Shermans. I did not fit an aerial for this one, for the same reason as the PSC kits. The model clearly shows the stern antenna stowed in its box along the track guard.
The backgound model is a conversion I did from the Airfix StuG III. This lacks the detailing of the proper models, but helps make up the numbers. I replaced the gun and rather crude mantlet with the short 75mm from the PSC kit (slightly overscale, but looks OK), along with the smoke dischargers (I couldn’t fit them to the PSC models because of the turret schurzen). The model is a bit wonky, but it gives a bit of support to the Tigers, with which this sort of tank operated. I fitted an antenna to this one, where the folding stern antenna would have been – though the bristle is a bit too thin at the base. Given the weak detailing on the model I though it would help lift it a bit.
And so to the Tigers:Tigers played a significant role in Tunisia, a minor one in Sicily and were not present at Salerno (though the British kept reporting them there!). I don’t plan for them to be an important part of my games, but I have them, and they will be a handy option. The tank at the front is the oldest German model in my collection – an old 1/76 Airfix kit. This was originally painted dark grey. But when I bought the second kit, I thought it needed a facelift – so I added mudguards to cover the tracks at the front, and a stowage bin at the back of the turret, and then painted it in dunkelgelb. It did the job. There was a bit of an issue with the polythene tracks. In photos these looked heavy and lay on top of the track wheels – something this flexible track wouldn’t do – and it wouldn’t respond to being glued down either. This time I managed to partially glue it down with superglue – though it required to be held down for an hour or more while the glue hardened. The aerial was fitted in the only place that photos show single aerials on Tigers (second or third aerials might appear on the turret or engine deck). It probably should be a stern aerial – but what the hell!
The other model is much more modern, it was from Hasegawa and in 1/72. It’s a much nicer model though I made a bit of a mess with the running wheels, and the polythene track is pretty crude. The track needed the same treatment as the Airfix one, and I also stuck the aerial in the same place. In spite of being different scales the two models can work together for now. the size differential seems to matter less than for the smaller tanks.
These models aren’t to a particularly high standard, but the facelift has improved them a lot, and given the models some unity. Back in the day I tended to make models as individuals. But this exercise shows that I am right to concentrate on more basic wargamer models nowadays, like the PSC ones. The moulded tracks look much better than the flexible ones. The running wheels may be less detailed (you don’t get the double wheels) but they are much less work and don’t end up looking wobbly.
I now have strength and depth in German tanks. While my Sherman project still needs to deal with some complexities (getting crew; making decals; more stowage), I will move on to the infantry. I have ordered a platoon each of Germans and British from AB, and they are now ready to paint!
Part of the enduring appeal of this hobby is the occasional detective work. Scrabbling for clues, and trying to make sense of what little you have – and in the process debunking generally accepted wisdom. This may be about what happened in a historical battle. Or it may about the appearance of a unit you want to add to your collection. My idea to model a troop of Shermans from the Royal Scots Greys as they appeared at Salerno in September 1943 is one such quest. I have followed it a bit obsessively for the last couple of weeks just for sheer hell of it. And that is the tale I will tell today.
A bit of background. The RSGs had fought with the 8th Army in North Africa right up to Tunisia, using Grants and Honeys. While the fight moved on to Sicily they were rested and re-kitted with Sherman III tanks (i.e. the diesel M4A2, and not Sherman IIs, with the cast hulls, or the later M4A3s as sometimes reported). They were then assigned to the British X Corps to take part in the Salerno landings. They were heavily engaged supporting the 56th (London) Infantry Division – with a great deal of distinction. They are about the only British tank unit to get a mention in accounts of the battle, even though it fought alongside 40th RTR in X Corps, and the 22nd Armoured Brigade of 7th Armoured Division also landed. It is not wholly clear whether the regiment formed part of the 23rd Armoured Brigade at this point (as the 40th RTR was).
My main source is photos. I have found these online and in a couple of books I have on the battle – the Osprey title and an old book from 1971 from the Pan/Ballantine history of WW2 (a series that I think was earlier called the Purnell’s history, which I dug up out of the attic).
And now to my first picture, from Wikipedia:
This shows the tank “Sheik” advancing towards Naples after the battle in late September (not far from Pompeii by the look of Vesuvius). It is in a very curious colour scheme, and this has drawn a lot of attention. Lots of modellers have been unable to resist representing it, and there is even a die-cast model of the tank on sale. It has a two colour camouflage base pattern, with pale and medium tone components. This is usually interpreted as Light Mud for the pale tone (one of the standard Mediterranean theatre British camouflage colours of the time – a greyish sand colour) and olive drab for the medium, the colour that the tank would have been painted when shipped over from the US under Lend-Lease. There is a darker tone used to give the dapple on the pale tone – probably the Blue Black that was also part of the standard British set. Other points to note are that there is are two aerial pennants, and the red-white-red British identification flash on the side.
The next picture is from the Osprey and Pan/Ballantine books:It shows a tank of the RSGs during the battle (near Battapaglia according to the Pan/Ballantine). Points of interest: there is a two-tone camouflage, but with light-dark tone, not light-medium. This is surely Light Mud and Blue Black, in accordance with standard British practice of the time. There is a tactical mark on the turret – a circle with the number 8. The Osprey says the circle denotes B Squadron; I think C squadron was more likely (B is usually a square). The number is the tank number. The red-white-red flash is visible and there are two or three pennants on the aerial.
The next picture is from just the Osprey I have now found the original from the IWM collection, and substitute here:
This looks as if it was taken at a very similar time. There are railway tracks in both pictures, and smoke. The barrage balloon indicates that it is quite near the beach. The scan above isn’t that clear – but the camouflage pattern looks the same, and the aerial pennants may be too. But it isn’t the same tank – this one has an AA machine gun on the turret. Of particular note on this picture is the unit ID signs on the left mudguard (i.e. left when facing forward – nautical “port”). The censor has scrubbed them out, but we can see that there are two, and they are both on the left – unlike the normal situation of the Arm of Service marker on one side and formation badge on the other. More on that later. There is a red-white-red flash in the front-centre. Incidentally this tank shows a single-piece nose for the Sherman – instead of the more usual three-piece one for this stage of the war – it is presumably quite a new tank.
The next picture is a poor one taken from the battle and only in the Pan/Ballantine:It is just about possible to see that the camouflage pattern is the same as the previous two pictures (and different from Shah). The regiment’s tanks were clearly painted in a standard pattern. Also note the single aerial pennant, and no AA machine gun. And the rear part of the track guard is still there.
The next picture is from Wikipedia and shows one of RSG’s tanks in the follow up towards Naples, and near contemporary with the Shah picture: Not much to add here except to note that the standard camouflage pattern turns up again. The rear of the track guard is missing -as with Shah and the other later picture, suggesting they were deliberately removed soon after the Salerno battle.
The final picture comes from October as the unit was advancing with 23 Armoured brigade; it comes from the Imperial War Museum:
There are a few points of interest here. Once again it has the same camouflage pattern (a shame though that I have no pictures of the right hand side!), though the contrast is much lower than earlier (and similar to the Shah picture). Either that’s the effect of a couple of months weathering, or the Blue Black has been overpainted – or perhaps it just indicates lower ambient light conditions. Note that the stowage turret box doesn’t have the camouflage pattern on it, and in picture two it doesn’t look as if it has been repainted at all – this may have been a late addition. The red-white-red flash is just visible. The tactical mark is a square (as would normally be appropriate for B squadron), but I can’t see a number in it (incidentally don’t confuse it with the outlined panel behind it on the turret).
And now to a secondary source. A Star Decals sheet (these are a valuable resource):
The first two are of interest. the first is an interpretation of Shah. It shows it with a triangular tactical mark, appropriate to A Squadron (on the back of the stowage bin too), but with no number. It is shown in red, as would be used for a senior regiment in a brigade. It also shows an interpretation of the unit ID on the left mudguard – a thistle on on white over black square The text says that this sign was visible on tanks earlier in the campaign, but can’t be confirmed for this tank with its new camouflage scheme. It is clearly specific to the regiment – not the more usual brigade or division (the thistle standing for Scotland). The second picture is of a tank named Roosevelt – but not from any photograph I have seen. There is some doubt as to whether this is the RSG or 44 RTR (part of 4 Armoured brigade and not at Salerno). The name apparently doesn’t conform to the RSG naming system (Royal Navy ships) – but otherwise it looks very like the tank from picture 2 (though the number is 10). The portrayal of the camouflage pattern is different, but not by that much (mainly the turret) – perhaps just interpretation from an obstructed picture.
And so what are my conclusions? Shah looks like a one-off to me. Other regiments seem to have been using tanks without a camouflage pattern or with a low tonal contrast one (including the 40th RTR, according to the only picture I have). Perhaps the RSGs received one of these as a replacement and then improvised the camouflage scheme from there. I will use the Light Mud and Blue Black scheme, guessing the right side elements that I don’t have info on. The red-white-red flashes will also appear. Fortunately the Italeri kits I’m using have these in their decals. I will also do C squadron with red circle tactical marks and three consecutive numbers. I don’t have definite information on the numbering system, but a Flames of War graphic for New Zealand units suggests sequences starting with 3, 6, 9 and 12 for each of the main troops (and 15 for the HQ troop – 1 and 2 don’t appear to be used within the squadrons). I have four models, and I may do a further tank for the squadron leader, to act as a senior officer for larger games. Which tanks got the AA machine guns I don’t know – I speculate that it is the troop leader.
The next point is to have aerial pennants. These were subject to considerable variation – sometimes daily. I will give the troop leader two pennants and the others one. Perhaps they all get a red one, with yellow for the troop leader, as suggested by the Star Decals sheet. These will give the tanks a British look.
Another aspect of making the unit look British are the unit IDs. Here all I have to go on is the censor’s scratchings out on picture 2 and the Star Decals suggestion. The lower mark looks quite wide compared to its height. That would suggest a three digit number for an Arm of Service serial. That would be an Army level serial as often used for independent brigades (the numbers being 171-3 or 161-3 for armoured brigades). The formal organisational status of the RSGs at this point is a bit unclear – and this is emphasised by the use of a regimental formation sign rather than the more usual division or brigade. The formation sign is, presumably, the thistle badge, and located above the presumed unit serial. I am not sure what I am going to do here. I am tempted to leave these off (as I will the registration numbers and tank names) – but, then again, they do make the tank look British.
So most of the pieces of the jigsaw are in place. What is clear is that I will need to print my own decals on this, for the tactical signs and the unit ID, if I use them. A new challenge!
Update 27 August 2017
I continue to scratch the itch on this one. Some more Google searches have taken me to some new bits of data. First there is this online discussion from 2007 in which the RSG Shermans are discussed. Alas all the picture links are deceased, as it includes one or two pictures I haven’t got – including one which shows the unit thistle badge. There are a number of items of detail that I will ignore – I don’t need the model to be 100% accurate on the technical details. However it did draw me to this Pathé film. Amongst other things it includes the river crossing by the RSG tank in the last picture above. Here is a still from it. You can just about see the thistle badge on the front mudguard (take my word for it – though you do need the eye of faith). Also of interest is that the the front door of the commanders’ hatch has been removed – a common British practice apparently. The Italeri kit has the hatch moulded closed (the one point I don’t like about it). I was going to carve out the closed hatch anyway; I won’t have to make the front hatch door!
I have unearthed another couple of interesting pictures. This is from another unit at Salerno (the London Yeomanry, part of the 7th Armoured division): The camouflage scheme is similar but not the same. The dark colour may not be Blue Black though. The markings on the front mudguard are temporary identifiers – no doubt this is what those mysterious scratched out marks are on Picture 3 (apart from the thistle badge).
And then there is this picture of a tank from an unknown unit in Italy: Of interest is the right side camouflage pattern, broadly consistent with the RSG. The RSG pattern appears to be based on a standard recommended pattern issued by the army, though some of the darker stripes are a bit broader, and there is no stripe on the back of the turret. This pattern gives me something to work on for the missing bit. I have not been able to find the original diagram that was used though, amid all the verbiage on camouflage patterns. All I know is that the patterns aren’t the same as those used earlier in the desert.
And after I had written that I searched all the Imperial War Museum’s collection on Salerno and found this one:
It’s the missing link. The thistle insignia is now clearly visible, above the temporary number. And there is also a clear picture of the front camouflage pattern – though I think there is a bit of variation with the other pictures. Two flags on the pennant. This tank has the three part nose, but is missing the rear track guard. Zooming in I can just make out a circular tactical mark, indicating C Squadron, but not the number in it.
My hope was not to spend too long messing around building up the armies for my 1943 project, but to get a small club-ready game as soon as I could – and for that game to look something like the finished product on the table – without the fielding of half-finished elements. I want a bit of a wow factor – in contrast to most of the games I play at the club.
So the logical thing was to build a tank and infantry platoon for each side, plus some command and support elements, and then turn to the scenery, with some thought for player aids (markers for knocked out vehicles. etc). I did the support elements first: mortars, heavy machines guns (German ones still need to be painted) and anti-tank guns. I now have a German tank platoon. But after that I need a bit of a rethink.
The obvious next step is to work on a British tank platoon. My first idea was to paint up my old Airfix Shermans. I’m not happy with that, though. The old Airfix models won’t be up to standard next to my new Pz IIIs, both because of size (they are 1/76 rather than 1/72) and general quality. The final straw was realising that I would not be able to open the hatches and put crew figures in. I think this adds to the appearance – and mostly commanders would only want to pull the hatch down in extremis – visibility is so much better outside. I still want to paint these old tanks up, and to use them to bulk up for larger games, and to provide a few extra options on the table (the Tigers for the Germans, for example). But for my first British tank platoon I’m going to need some new models.
And it is pretty obvious what those models should be: Shermans. In 1943 they dominate British armour. It’s true that in Tunisia you also have an assortment of other tanks: Grants, Honeys, Valentines and Crusaders (as well as Churchills, which continued into Italy). But few, if any of these make it to Sicily, let alone Salerno. And the Sherman type that predominates at this stage is the Sherman III, the US M4A2. This came with a diesel engine and was mainly used for export (to Britain and Russia). The examples I am most drawn to belonged to the Royal Scots Greys at Salerno. There are a few pictures, and they were heavily engaged. These have the classic sand-skirts covering a the top part of the running gear (as did the desert tanks) – though not all British/Canadian Shermans had these in Sicily or Salerno. It turns out that the Airfix Shermans aren’t such a good match for these anyway – they don’t have the engine deck for the M4A2, and no track-guards at all. Apparently they aren’t a precise fit for any known version of the tank, but look not that bad for the earlier Sherman I. My first point of call is now Plastic Soldier Company (PSC) – their products seem to have just the right balance of production values and options for me. But they only have the cast-hull M4A1 (Sherman II in British service – used in North Africa, but I haven’t seen pictures of them in use by the British in Italy) or the M4A4 (Sherman V) which had a longer engine deck and more spaced out wheels – though both seem to come with the sandguards as options. Neither is going to work.
After doing a little research I thought I had the answer: the Armourfast M4A2. Armourfast (who now produce models formerly by HAT) produce cheap models with few parts and low cost (£7.50 for a pair – compare PSC £17.50 for thee) for wargamers – but which are crisply moulded and accurately proportioned. I bought a box (alongside another couple of items). It was a bit of a shock. There is one simple sprue per tank (PSC have 2 bigger sprues each), and no options, stowage items, crew, etc. I actually knew this would be the case from reviews, but it was quite stark when I opened the box. But I thought there would be sandguards (from either misreading a review, or a review based on an earlier version). And the mantlet is the later war version, though I think this might be convertible. While pondering this I discovered Italeri made a version of the Sherman that was exactly what I was looking for, so I immediately ordered a couple of boxes (4 vehicles) – but they haven’t arrived yet. I will do something with the Armourfasts, but I haven’t decided what yet.
So how about the infantry? But there’s a problem here too! I fell in love with the AB metal figures, and bought a batch of them for command and support elements. It is these that I have painted up for the mortars, machine guns, and a 6-pdr crew. They are lovely figures. But the more I looked a pictures from 1943, the more I realised they weren’t quite right. The soldiers wore a hybrid between the 1944 north Europe kit most popularly portrayed in miniatures (including these AB ones) and the 1941/42 desert kit, also widely available, including at AB. This is within fudge range for the Germans, and can be covered mostly with a paint job. They mainly wore helmets in Italy (caps dominate in Afrika Korps representations) – and from a distance you can’t tell whether they are wearing shirts or tunics; no doubt some Afrika Korps figures can be mixed in to give more of a tropical look – these are usually made wearing trousers rather than shorts. For the British it’s a bit harder. They mainly wore trousers rather than the shorts they wore in the desert – but the helmet is an earlier version than 1944. They too typically wore shirts rather than the battledress blouse, and they usually had sleeves rolled up. I was going to overlook all of this (so at least my infantry would look OK for later war scenarios in Italy and France), but I saw that SHQ (whom I’m using for harder to get model vehicles) had a Mediterranean series for both British and Germans that might be suitable. Representing human figures is a very personal thing, though, and I don’t know if I will like them. I ordered some examples to take a look. That was last weekend and they haven’t arrived yet (it’s August I guess).
So what I think I will do next is a large batch of upgrades to my existing 1/76 German tanks: 3 Pz IVGs, two Tigers and two Pz IIIs (which I will convert to a Flammpanzer and an N with short 75mm gun). Since the paint I so laboriously mixed up for the Pz IIIs is still on the go, this makes some sense. I also have more idea about how I want them to look than I do with the British. I’m not going to attempt the sames standards of finish as the mainstream elements, but I will take on some new challenges, such as representing the radio antennae. Here they are, with conversion work on the Pz IIIs under way:
My Panzer III platoon is very much a learning exercise, as it is the first time I have put together AFVs for the tabletop (except some microtanks) for 40 years. This has proved to be the case in particular with the finishing.
But first here are some pictures of a real Pz III on show at the recent Bovington Tankfest.
This is an L captured at El Alamein. Bovington have painted it dunkelgelb (dark yellow) which became the standard German base colour in 1942. I don’t know whether this because the original was painted this way, or whether it was in fact painted in one of the desert colour schemes in operation at the time. Regardless, it is this dunkelgelb that I want to reflect on my model. The first thing you get from these pictures is how different the colour looks in different lights! Still it looks nothing like the “authentic” Humbrol desert sand sold in my youth, which can be seen on the Pz IIIL model in my last post. That is a brighter and redder shade; quite where it came from I don’t know. The desert colours used before the dunkelgelb were yellow-browns (alongside greys) – a bitter redder, no doubt, than the dunkelgelb but much more muted than that paint.
This is important because I have decided to use artists acrylics on my models and figures, and not hobby colours. I already do this for my Napoleonics, and I fancied the challenge. I get to skip those endless debates about which precise shade of Vallejo colour I should use, and mix a colour from standard pigments as an artist does. This means I need many fewer paint hues – and no new ones. But for WW2 this approach isn’t for the faint-hearted. Getting theoe muted browns, greens and greys to look right is hard work.
But first I wanted to prime the models. I don’t use aerosol paints, because I have no suitable space to apply them. I do have a patio at the back of the house, but it is palaver to get the gear down there and protect the garden furniture etc. from stray paint – and the weather conditions have to be right. I have tried this for my Napoleonics and given up. I also had a problem to make sure that every part of the miniature was properly covered. The exception for aerosols is the final coat of varnish, which I don’t think is as risky. So I apply primer by brush. I use a special metals primer from Fortress, acquired at a DIY store, in white – the water-based version. I works well enough for my metal figures, where I apply it diluted with water. But it was problematic on hard plastic (polystyrene). The surface was slightly repellant. But with a bit of poking I was able to get complete coverage – though it was hard work, and wrecked the brush I was using: I have ordered some cheap acrylic brushes for future work! Next time I will try the primer undiluted – though it is quite thick. But it dried quite nicely and provided a good surface for subsequent layers of paint. It may also help if the models are washed with detergent in advance.
Next came the base coat. This was going to represent the dunkelgelb. The important point to make here is that painting a model is not like finding an authentic shade for a full-sized replica or museum piece. Authentic shades for the latter will not look right on models. I think this may be the problem with the old Humbrol “authentic” dunkelgelb – which I used a lot on my teenage models (including the Pz IV in the picture on my last blog, with camouflage green). It looks too dark and a bit too green – this may simply be a scale effect – the darkness surely is. What counts is finding what looks right on a model in normal indoor light conditions (daylight for me). German dunkelgelb is not an easy shade to mix (unlike practically all the colours used in Napoleonic uniforms!).
It was obvious that I should start with Yellow Ochre or Yellow Oxide (much the same thing), and that quite a bit of white should be mixed in. But this is too bright – it needs to be dulled down. Using conventional colour theory I at first used a deep purple pigment for this (purple is complementary to yellow, meaning that it will neutralise it rather than change its hue). But the result, on my Pak 38 AT guns was much too red. So my next attempt was to mix in a reddish blue (Ultramarine), but this came out a rather horrid green shade (there is some of it on the Leopard tank in the background of the picture on my last post. My ideal in colour mixing is to use two (complementary or near) colours and white. This wasn’t going to work – I would have to balance three colours and white – something that is a bit tricky. I used Prussian Blue and a red-brown to go with the yellow ochre). For the base coat, incidentally, I was using cheaper “student” paints rather than the higher quality “artist” ones – having noticed that 20mm models soak up paint much faster than 15mm figures. (The better quality pigments are much better for painting details, where you need sharp lines) This took three goes. On each occasion I was convinced that I had the right shade, but as it dried it looked wrong, compared to my pictures taken at Bovington, and other sources. The colours did dry a bit redder than when wet (perhaps because of the lower quality pigments – drying true is one of the marks of better quality pigment) – but a lot of it is simply that it is hard for such muted shades, where is slight shift in the mix makes a big difference. Provided the paint isn’t too thick (and it shrinks quite nicely on curing, so it’s generally OK), this layering isn’t such a bad thing – it can give a bit of texture and “depth” to the model. Still, there are a lot of nooks and crannies on a model tank (especially with the turret schurzen), and so it was hard work and not good for the brushes. Eventually I had something I was pleased with.
Next step was detailing – the tracks, the tyres, the commander figures, the exhausts and the stowage. I had a little trouble with the uniforms of the commanders – where I was trying to get a faded tropical look. Another problem was the tyres on the running gear – as these were a single moulding in order to reduce the assembly time, so you don’t get the double wheels, so they don’t look quite right – I just hope they won’t be very visible. All this took slightly longer than I wanted – a couple of sessions rather than the one I hoped. I finished with a bit of drybrush with a pale dusty mix – this was a bit heavy handed in places – it’s a technique that is going to need more work. Next came a layer of Quickshade. This is to pick out the recessed detail and generally create depth. It also creates a good surface for decals (otherwise the flash will show horribly, as they do on my old models). I was a bit worried that the brown in the Quickshade would distort the base colour by reddening and darkening it -though the end result is OK, and the photos below sho it to be a bit too green if anything. I have three tins of Quickshade (three grades of colour), though one is dying. Once these are done with I will try to create my own with the floor polish the product it is based on – and that will allow me to have more control over the colour of shading – a dull purple would have been better in this case (the French Impressionists would have approved of that!).
And then the decals. This has been a bit of a headache. I want turret numbers for tanks in the same platoon (with the platoon commander in tank 1). Commercial decals have two problems: they tend to focus on individual tanks from different formations, and they supply two numbers (one for each side), rather than the three that was more typical at this stage of the war (one at the back too). And they are pricey. None come with the PSC box kit. I acquired some generic numbers on eBay. But I decided to base my platoon on some tanks of the Hermann Goering division in Sicily, with numbers 531, 532 and 533. My decal sheet not only had only pairs of numbers, but they did not have any starting with 5 or above (this is the company number – the second battalion in a regiment usually had company numbers 5 to 8). This meant I had to assemble the turret numbers in pieces, and individual numbers in some cases. So applying them was a bit trickier than it might have been, and I did well to lose only one number. Balkankreuse were applied at the back of the hull, from a commercial sheet. I did not attempt a divisional insignia. After that I decided to seal them with some polyurethane varnish. That was very nearly a catastrophe. The decals are quite delicate, and unless the varnish was dabbed on softly, they get damaged by the application. One number was quite badly damaged; I applied a bit of paint to represent the damaged bits being obscured by mud (it was a rear number, and is obscured by some jerry-can when the turret is facing front, which helps). It could have been a lot worse. For the British I’m going to have to print my own decals; this will solve some problems – but white or white-outlined numbers can’t be done this way – (nor balkenkreuse for that matter). Fortunately the Germans used quite a lot of straight black numbers, which can be home-printed.
Finally an application of Windsor & Newton aerosol matt varnish. And here’s the result (albeit shot in partially artificial light given a very overcast sky this morning) – and with less than ideal focusing from my iPhone):
I have to say that I’m pretty happy. Each of the models has mistakes, and they aren’t “professional” quality. But they’ll look great on the wargames table.